CutePet/Assets/Scripts/GameScene/Panel/InvitePanel.cs
2024-10-25 11:10:04 +08:00

244 lines
6.9 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.U2D;
using UnityEngine.UI;
public class InvitePanel : BasePanel
{
public Button btnClose;
//帮助按钮
public Button btnHelp;
//礼物按钮
public Button btnGift1;
private bool isOpen1 = false;
public Button btnGift2;
private bool isOpen2 = false;
public Button btnGift3;
private bool isOpen3 = false;
public Button btnGift4;
private bool isOpen4 = false;
public Button btnGift5;
private bool isOpen5 = false;
public Button btnGift6;
private bool isOpen6 = false;
//玩家数据
private PlayerData player;
//获取图集
private SpriteAtlas sa;
public override void Init()
{
player = GameDataMgr.Instance.player;
//打开面板,就更新面板
UpdateGift();
btnClose.onClick.AddListener(() =>
{
UIManager.Instance.HidePanel<InvitePanel>(false);
});
btnGift1.onClick.AddListener(() =>
{
if (isOpen1)
{
//关闭按钮
OpenGift(btnGift1);
//通知服务器,奖励已领取
player.inviteGiftOpen[0] = true;
GetGold();
}
});
btnGift2.onClick.AddListener(() =>
{
if (isOpen2)
{
//关闭按钮
OpenGift(btnGift2);
//获取奖励,更新游戏面板金币数据,通知服务器,哪一个关卡奖励已领取
player.inviteGiftOpen[1] = true;
GetGold();
}
});
btnGift3.onClick.AddListener(() =>
{
if (isOpen3)
{
//关闭按钮
OpenGift(btnGift3);
//获取奖励,更新游戏面板金币数据,通知服务器,哪一个关卡奖励已领取
player.inviteGiftOpen[2] = true;
GetGold();
}
});
btnGift4.onClick.AddListener(() =>
{
if (isOpen4)
{
//关闭按钮
OpenGift(btnGift4);
//获取奖励,更新游戏面板金币数据,通知服务器,哪一个关卡奖励已领取
player.inviteGiftOpen[3] = true;
GetGold();
}
});
btnGift5.onClick.AddListener(() =>
{
if (isOpen5)
{
//关闭按钮
OpenGift(btnGift5);
//获取奖励,更新游戏面板金币数据,通知服务器,哪一个关卡奖励已领取
player.inviteGiftOpen[4] = true;
GetGold();
}
});
btnGift6.onClick.AddListener(() =>
{
if (isOpen6)
{
//关闭按钮
OpenGift(btnGift6);
//获取奖励,更新游戏面板金币数据,通知服务器,哪一个关卡奖励已领取
player.inviteGiftOpen[5] = true;
GetGold();
}
});
}
//获得随机金币
private void GetGold()
{
int gold = 0;
int valueRan = Random.Range(0, 10); // 生成0到1之间的随机数
if (valueRan < 6)
{
// 60% 概率获得 1-100 金币
gold = Random.Range(1, 101);
}
else if (valueRan >= 6 && valueRan < 9f)
{
// 30% 概率获得 101-500 金币
gold = Random.Range(101, 501);
}
else
{
// 10% 概率获得 501-1000 金币
gold = Random.Range(501, 1001);
}
//获取奖励,更新游戏面板金币数据,通知服务器,哪一个关卡奖励已领取
player.gold += gold;
StartCoroutine(NetMgr.Instance.ChangeDataPost(player));
}
/// <summary>
/// 更新通关关数的面板
/// </summary>
private void UpdateGift()
{
sa = Resources.Load<SpriteAtlas>("Atlas/OnlinePanel");
if (player.invite >= 1 && !isOpen1)
{
if (!player.inviteGiftOpen[0])
{
btnGift1.image.sprite = sa.GetSprite("icn_giftfixed");
isOpen1 = true;
}
else
{
OpenGift(btnGift1);
}
}
if (player.invite >=2 && !isOpen2)
{
if (!player.inviteGiftOpen[1])
{
btnGift2.image.sprite = sa.GetSprite("icn_giftfixed");
isOpen2 = true;
}
else
{
OpenGift(btnGift2);
}
}
if (player.invite >= 3 && !isOpen3)
{
if (!player.inviteGiftOpen[2])
{
btnGift3.image.sprite = sa.GetSprite("icn_giftfixed");
isOpen3 = true;
}
else
{
OpenGift(btnGift3);
}
}
if (player.invite >= 5 && !isOpen4)
{
if (!player.inviteGiftOpen[3])
{
btnGift4.image.sprite = sa.GetSprite("icn_giftfixed");
isOpen4 = true;
}
else
{
OpenGift(btnGift4);
}
}
if (player.invite >= 10 && !isOpen5)
{
if (!player.inviteGiftOpen[4])
{
btnGift5.image.sprite = sa.GetSprite("icn_giftfixed");
isOpen5 = true;
}
else
{
OpenGift(btnGift5);
}
}
if (player.invite >= 15 && !isOpen6)
{
if (!player.inviteGiftOpen[5])
{
btnGift6.image.sprite = sa.GetSprite("icn_giftfixed");
isOpen6 = true;
}
else
{
OpenGift(btnGift6);
}
}
if (player.invite < 1)
{
btnGift1.image.sprite = sa.GetSprite("icn_giftfixedgray");
btnGift1.GetComponent<RectTransform>().sizeDelta = new Vector2(108f, 112f);
btnGift2.image.sprite = sa.GetSprite("icn_giftfixedgray");
btnGift2.GetComponent<RectTransform>().sizeDelta = new Vector2(108f, 112f);
btnGift3.image.sprite = sa.GetSprite("icn_giftfixedgray");
btnGift3.GetComponent<RectTransform>().sizeDelta = new Vector2(108f, 112f);
btnGift4.image.sprite = sa.GetSprite("icn_giftfixedgray");
btnGift4.GetComponent<RectTransform>().sizeDelta = new Vector2(108f, 112f);
btnGift5.image.sprite = sa.GetSprite("icn_giftfixedgray");
btnGift5.GetComponent<RectTransform>().sizeDelta = new Vector2(108f, 112f);
btnGift6.image.sprite = sa.GetSprite("icn_giftfixedgray");
btnGift6.GetComponent<RectTransform>().sizeDelta = new Vector2(108f, 112f);
}
}
/// <summary>
/// 打开礼包之后的显示图片
/// </summary>
/// <param name="btn"></param>
private void OpenGift(Button btn)
{
btn.image.sprite = sa.GetSprite("icn_giftfixedopen");
btn.GetComponent<RectTransform>().sizeDelta = new Vector2(134f, 112f);
}
}