CutePet/Assets/Scripts/GameScene/Object/MailObject.cs
2024-10-25 11:10:04 +08:00

58 lines
1.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System.IO;
using LitJson;
using UnityEngine;
using UnityEngine.UI;
public class MailObject : MonoBehaviour
{
public Button btnMail;
public Button btnDel;
public Text txtMail;
private MailInfo mailInfo;
public GameObject imgGet;
// Start is called before the first frame update
void Awake()
{
imgGet.SetActive(false);
}
void Start()
{
btnMail.onClick.AddListener(() =>
{
if (!mailInfo.isOpen)
{
UIManager.Instance.ShowPanel<MailTwoPanel>().UpedatePanel(mailInfo,imgGet);
}
});
btnDel.onClick.AddListener(()=>
{
if (mailInfo.isOpen)
{
Destroy(gameObject);
}
});
btnDel.onClick.AddListener(() =>
{
UIManager.Instance.GetPanel<MailPanel>().info.Remove(mailInfo);
UIManager.Instance.GetPanel<MailPanel>().SaveMailData();
UIManager.Instance.GetPanel<MailPanel>().UpdatePanel();
});
}
public void UpdatePanel(MailInfo mail)
{
mailInfo = mail;
txtMail.text = "邮件发放时间 "+ mail.mailData.send_at+ "\n邮件过期时间 "+mail.mailData.send_end;
if (mail.isOpen)
{
imgGet.SetActive(true);
}
}
}