83 lines
2.0 KiB
C#
83 lines
2.0 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using Unity.VisualScripting;
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using UnityEngine;
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using UnityEngine.U2D;
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using UnityEngine.UI;
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/// <summary>
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/// 关卡信息,关卡状态
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/// </summary>
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public class LevItem2 : MonoBehaviour
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{
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//按钮本身
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public Button btnSelf;
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//名字
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public Text txtName;
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//关卡id
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private int levId;
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//按钮锁
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public Image imgLock;
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//本关是否通关
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private bool isLock=false;
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void Start()
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{
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btnSelf.onClick.AddListener(() =>
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{
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if (isLock)
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{
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GameDataMgr.Instance.levRankMsg.openId = GameDataMgr.Instance.player.openId;
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GameDataMgr.Instance.levRankMsg.id = levId;
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StartCoroutine(NetMgr.Instance.LevPetInfoPost(GameDataMgr.Instance.levRankMsg));
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//更新游戏界面数据
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UIManager.Instance.GetPanel<GamePanel>().UpdatePanel(levId);
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}
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});
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}
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/// <summary>
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/// 初始化方法 用于 更新按钮显示相关
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/// </summary>
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/// <param name="lev">关卡状态信息</param>
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public void InitInfo(AllLevData lev)
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{
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//记录当前关卡id
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levId = lev.levId;
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if (levId==1)
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{
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isLock=true;
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}
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else
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{
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if (levId<=GameDataMgr.Instance.player.customLev+1)
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{
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isLock = true;
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}
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else
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{
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isLock = false;
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}
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}
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//更新按钮上的信息
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txtName.text = levId.ToString();
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//加载图集
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SpriteAtlas sa = Resources.Load<SpriteAtlas>("Atlas/AllLevPanel");
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if (!isLock)
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{
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btnSelf.image.sprite = sa.GetSprite("icn_taxoff");
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imgLock.gameObject.SetActive(true);
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}
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else
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{
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btnSelf.image.sprite = sa.GetSprite("icn_taxon");
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imgLock.gameObject.SetActive(false);
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}
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}
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}
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