36 lines
836 B
C#
36 lines
836 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class PlayerData
|
|
{
|
|
//玩家的唯一id
|
|
public int id;
|
|
//微信给的id
|
|
public string openId;
|
|
//玩家名字
|
|
public string username;
|
|
//玩家拥有的钱
|
|
public int gold;
|
|
//玩家的随机码
|
|
public string randCode;
|
|
//玩家的周分数
|
|
public int weekScore;
|
|
//玩家的通关关数
|
|
public int customLev;
|
|
//玩家的邀请的个数
|
|
public int invite;
|
|
//玩家的闯关礼包领取情况
|
|
public List<bool> rushGiftOpen=new List<bool>();
|
|
//玩家的邀请领礼包领取情况
|
|
public List<bool> inviteGiftOpen=new List<bool>();
|
|
//玩家的在线领礼包领取情况
|
|
public List<bool> onlineGiftOpen=new List<bool>();
|
|
//周金币提取额度
|
|
public int weekGoldReal;
|
|
|
|
public string picUrl;
|
|
//别人的邀请码
|
|
public string inviteYQM;
|
|
}
|