using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class GoldLosePanel : BasePanel { //¹Ø±Õ public Button btnClose; //¼ÌÐø public Button btnSubmit; public override void Init() { btnClose.onClick.AddListener(() => { UIManager.Instance.HidePanel(false); }); btnSubmit.onClick.AddListener(() => { UIManager.Instance.HidePanel(false); }); } }