using System.Collections; using System.Collections.Generic; using Unity.VisualScripting; using UnityEngine; using UnityEngine.U2D; using UnityEngine.UI; public class LevItem1 : MonoBehaviour { //按钮本身 public Button btnSelf; //名字 public Text txtName; //关卡id private int levId; void Start() { btnSelf.onClick.AddListener(() => { //隐藏选服面板 UIManager.Instance.HidePanel(); //更新排行榜数据 UIManager.Instance.GetPanel().UpdatePanel(levId); GameDataMgr.Instance.levRankMsg.id = levId; StartCoroutine(NetMgr.Instance.RankPost(GameDataMgr.Instance.levRankMsg)); }); } /// /// 初始化方法 用于 更新按钮显示相关 /// /// public void InitInfo(AllLevData lev) { //记录下关卡id levId = lev.levId; //更新按钮上的信息 txtName.text = levId.ToString(); } }