using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerData { //玩家的唯一id public int id; //微信给的id public string openId; //玩家名字 public string username; //玩家拥有的钱 public int gold; //玩家的随机码 public string randCode; //玩家的周分数 public int weekScore; //玩家的通关关数 public int customLev; //玩家的邀请的个数 public int invite; //玩家的闯关礼包领取情况 public List rushGiftOpen=new List(); //玩家的邀请领礼包领取情况 public List inviteGiftOpen=new List(); //玩家的在线领礼包领取情况 public List onlineGiftOpen=new List(); //周金币提取额度 public int weekGoldReal; public string picUrl; //别人的邀请码 public string inviteYQM; }