using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; using UnityEngine.UI; public class RankAllPanel : BasePanel { public Button btnClose; public Button btnHelp; //本机玩家名次 public Text txtRank; //玩家名字 public Text txtName; //本机玩家分数 public Text txtScore; public ScrollRect svRank; public override void Init() { btnClose.onClick.AddListener(() => { UIManager.Instance.HidePanel(false); }); } //给外界更新面板 public void UpdatePanel(List rankData) { for (int i = 0; i < rankData.Count; i++) { //动态创建预设体对象 if (i < 3) { GameObject item = Instantiate(Resources.Load("UI/RankItem1")); item.transform.SetParent(svRank.content, false); RankItem1 rankItem1 = item.GetComponent(); rankItem1.InitInfo(rankData[i], i + 1); } else { GameObject item = Instantiate(Resources.Load("UI/RankItem2")); item.transform.SetParent(svRank.content, false); RankItem2 rankItem2 = item.GetComponent(); rankItem2.InitInfo(rankData[i], i + 1); } } UpdatePlayer(GameDataMgr.Instance.rankAllData); } public void UpdatePlayer(Dictionary> rankData) { for (int i = 0; i < rankData["UserList"].Count; i++) { if (GameDataMgr.Instance.player.openId == rankData["UserList"][i].openId) { txtRank.text = (i+1).ToString(); txtName.text = GameDataMgr.Instance.player.username; txtScore.text = rankData["UserList"][i].weekScore.ToString(); return; } } txtRank.text = ""; txtName.text = GameDataMgr.Instance.player.username; txtScore.text = "无"; } }