using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class GetGoldPanel : BasePanel { //关闭 public Button btnClose; //分享 public Button btnShare; //下一关 public Button btnNextLev; //重新开始 public Button btnRestart; //金币 public Text txtGold; public override void Init() { btnClose.onClick.AddListener(() => { UIManager.Instance.HidePanel(); }); //点击分享按钮做什么 btnShare.onClick.AddListener(() => { }); //点击下一关按钮做什么 btnNextLev.onClick.AddListener(() => { }); //点击重新开始做什么 btnRestart.onClick.AddListener(() => { }); } //更新金币奖励 public void UpdateGold(int gold) { txtGold.text = gold.ToString() + "金币"; } }