using System.Collections.Generic; public class GameDataMgr:SingletonAutoMono { //排行榜数据 public Dictionary> rankData; //总排行榜数据 public Dictionary> rankAllData; //所有关卡名字与id public List levList; //登录消息 public LoginMsg loginMsg; //每一关分数消息 里面的openId在loding界面就已经改好了 public LevRankMsg levRankMsg; //本机玩家的数据 public PlayerData player; //玩家模型 public PlayerData playerTemp; //关卡萌宠信息 public LevData levData; //上传提现 public GoldRealMsg goldRealMsg; //获取提现记录 public List goldRealList; //分数上传 public ScoreUploadMsg scoreUploadMsg; public CommonMsg commonMsg; public List info; public MusicData musicData; private GameDataMgr() { loginMsg = new LoginMsg(); levRankMsg = new LevRankMsg(); goldRealMsg=new GoldRealMsg(); scoreUploadMsg=new ScoreUploadMsg(); commonMsg = new CommonMsg(); musicData = new MusicData(); } void Update() { } }