CutePet/Assets/Scripts/GameScene/Panel/OnlinePanel.cs

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C#
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2024-10-25 11:10:04 +08:00
using System;
using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting.Antlr3.Runtime;
using UnityEngine;
using UnityEngine.U2D;
using UnityEngine.UI;
using Random = UnityEngine.Random;
public class OnlinePanel : BasePanel
{
//ʱ<><CAB1><EFBFBD><EFBFBD>
public RectTransform imgBK;
//ʱ<><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public float maxWidth = 310f;
//<2F>ر<EFBFBD>
public Button btnClose;
//<2F><><EFBFBD><EFBFBD>
public Button btnHelp;
//<2F><><EFBFBD>ﰴť
public Button btnGift1;
private bool isOpen1=false;
public Button btnGift5;
private bool isOpen5 = false;
public Button btnGift10;
private bool isOpen10 = false;
public Button btnGift20;
private bool isOpen20 = false;
public Button btnGift30;
private bool isOpen30 = false;
public Button btnGift60;
private bool isOpen60 = false;
//ʱ<><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public Text txtTime;
//<2F><>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD>
private float timeUp=0;
private PlayerData player;
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
private bool isRunning = true;
private SpriteAtlas sa;
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȡ<EFBFBD>Ľ<EFBFBD><C4BD><EFBFBD>
private int gold;
public override void Init()
{
sa = Resources.Load<SpriteAtlas>("Atlas/OnlinePanel");
//<2F><>ȡһ<C8A1>η<EFBFBD><CEB7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
player = GameDataMgr.Instance.player;
StartCoroutine(UpdateTime(1f));
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E5A3AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϵ<EFBFBD><CFB5><EFBFBD>ͼ<EFBFBD><CDBC>
UpdateGift();
btnClose.onClick.AddListener(() =>
{
UIManager.Instance.HidePanel<OnlinePanel>(false);
StopCorotine();
});
btnGift1.onClick.AddListener(() =>
{
if (isOpen1)
{
//<2F>رհ<D8B1>ť
OpenGift(btnGift1);
player.onlineGiftOpen[0] = true;
GetGold();
}
});
btnGift5.onClick.AddListener(() =>
{
if (isOpen5)
{
//<2F>رհ<D8B1>ť
OpenGift(btnGift5);
player.onlineGiftOpen[1] = true;
GetGold();
}
});
btnGift10.onClick.AddListener(() =>
{
if (isOpen10)
{
//<2F>رհ<D8B1>ť
OpenGift(btnGift10);
player.onlineGiftOpen[2] = true;
GetGold();
}
});
btnGift20.onClick.AddListener(() =>
{
if (isOpen20)
{
//<2F>رհ<D8B1>ť
OpenGift(btnGift20);
player.onlineGiftOpen[3] = true;
GetGold();
}
});
btnGift30.onClick.AddListener(() =>
{
if (isOpen30)
{
//<2F>رհ<D8B1>ť
OpenGift(btnGift30);
player.onlineGiftOpen[4] = true;
GetGold();
}
});
btnGift60.onClick.AddListener(() =>
{
if (isOpen60)
{
//<2F>رհ<D8B1>ť
OpenGift(btnGift60);
player.onlineGiftOpen[5] = true;
GetGold();
}
});
}
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
private void GetGold()
{
int gold = 0;
int valueRan = Random.Range(0, 10); // <20><><EFBFBD><EFBFBD>0<EFBFBD><30><31><D6AE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
if (valueRan < 6)
{
// 60% <20><><EFBFBD>ʻ<EFBFBD><CABB><EFBFBD> 1-100 <20><><EFBFBD><EFBFBD>
gold = Random.Range(1, 101);
}
else if (valueRan>=6&&valueRan < 9f)
{
// 30% <20><><EFBFBD>ʻ<EFBFBD><CABB><EFBFBD> 101-500 <20><><EFBFBD><EFBFBD>
gold = Random.Range(101, 501);
}
else
{
// 10% <20><><EFBFBD>ʻ<EFBFBD><CABB><EFBFBD> 501-1000 <20><><EFBFBD><EFBFBD>
gold = Random.Range(501, 1001);
}
//<2F><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϸ<EFBFBD><CFB7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݣ<EFBFBD>֪ͨ<CDA8><D6AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD>ؿ<EFBFBD><D8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȡ
player.gold += gold;
StartCoroutine(NetMgr.Instance.ChangeDataPost(player));
}
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>Э<EFBFBD><D0AD>
private IEnumerator UpdateTime(float delayTime)
{
while (isRunning)
{
// ִ<><D6B4><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD>IJ<EFBFBD><C4B2><EFBFBD>
int minutes = Mathf.FloorToInt(GameMgr.Instance.timeAll / 60); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
int seconds = Mathf.FloorToInt(GameMgr.Instance.timeAll % 60); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// <20><>ʽ<EFBFBD><CABD>ʱ<EFBFBD><CAB1>Ϊ "00:00" <20><>ʽ
txtTime.text = string.Format("{0:00}:{1:00}", minutes, seconds);
//<2F><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
UpdateImg();
// <20><>ʱָ<CAB1><D6B8><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
yield return new WaitForSeconds(delayTime);
}
}
// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD>IJ<EFBFBD><C4B2><EFBFBD>
public void StopCorotine()
{
isRunning = false;
}
private void UpdateImg()
{
// <20><><EFBFBD><EFBFBD> Image <20>Ŀ<EFBFBD><C4BF><EFBFBD>
float newWidth = maxWidth * (GameMgr.Instance.timeAll /3600f);
imgBK.sizeDelta = new Vector2(newWidth, imgBK.sizeDelta.y);
}
/// <summary>
/// <20>ж<EFBFBD><D0B6>Ƿ<EFBFBD><C7B7><EFBFBD><EFB5BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
private void UpdateGift()
{
if (GameMgr.Instance.timeAll >= 60 && !isOpen1)
{
if (!player.onlineGiftOpen[0])
{
btnGift1.image.sprite = sa.GetSprite("icn_giftrand");
isOpen1 = true;
}
else
{
OpenGift(btnGift1);
}
}
if (GameMgr.Instance.timeAll >= 300 && !isOpen5)
{
if (!player.onlineGiftOpen[1])
{
btnGift5.image.sprite = sa.GetSprite("icn_giftrand");
isOpen5 = true;
}
else
{
OpenGift(btnGift5);
}
}
if (GameMgr.Instance.timeAll >= 600 && !isOpen10)
{
if (!player.onlineGiftOpen[2])
{
btnGift10.image.sprite = sa.GetSprite("icn_giftrand");
isOpen10 = true;
}
else
{
OpenGift(btnGift10);
}
}
if (GameMgr.Instance.timeAll >= 1200 && !isOpen20)
{
if (!player.onlineGiftOpen[3])
{
btnGift20.image.sprite = sa.GetSprite("icn_giftrand");
isOpen20 = true;
}
else
{
OpenGift(btnGift20);
}
}
if (GameMgr.Instance.timeAll >= 1800 && !isOpen30)
{
if (!player.onlineGiftOpen[4])
{
btnGift30.image.sprite = sa.GetSprite("icn_giftrand");
isOpen30 = true;
}
else
{
OpenGift(btnGift30);
}
}
if (GameMgr.Instance.timeAll >= 3600 && !isOpen60)
{
if (!player.onlineGiftOpen[5])
{
btnGift60.image.sprite = sa.GetSprite("icn_giftrand");
isOpen60 = true;
}
else
{
OpenGift(btnGift60);
}
}
if (GameMgr.Instance.timeAll<60)
{
btnGift1.image.sprite = sa.GetSprite("icn_giftrandgray");
btnGift1.GetComponent<RectTransform>().sizeDelta = new Vector2(108f, 112f);
btnGift5.image.sprite = sa.GetSprite("icn_giftrandgray");
btnGift5.GetComponent<RectTransform>().sizeDelta = new Vector2(108f, 112f);
btnGift10.image.sprite = sa.GetSprite("icn_giftrandgray");
btnGift10.GetComponent<RectTransform>().sizeDelta = new Vector2(108f, 112f);
btnGift20.image.sprite = sa.GetSprite("icn_giftrandgray");
btnGift20.GetComponent<RectTransform>().sizeDelta = new Vector2(108f, 112f);
btnGift30.image.sprite = sa.GetSprite("icn_giftrandgray");
btnGift30.GetComponent<RectTransform>().sizeDelta = new Vector2(108f, 112f);
btnGift60.image.sprite = sa.GetSprite("icn_giftrandgray");
btnGift60.GetComponent<RectTransform>().sizeDelta = new Vector2(108f, 112f);
}
}
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>֮<EFBFBD><D6AE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʾͼƬ
/// </summary>
/// <param name="btn"></param>
private void OpenGift( Button btn)
{
btn.image.sprite = sa.GetSprite("icn_giftrandopen");
btn.GetComponent<RectTransform>().sizeDelta = new Vector2(134f, 112f);
}
}