CutePet/Assets/Scripts/GameScene/Object/SoundMusic.cs

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2024-10-25 11:10:04 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SoundMusic : MonoBehaviour
{
private static SoundMusic instance;
public static SoundMusic Instance => instance;
private AudioSource soundSource;
void Awake()
{
instance = this;
soundSource = this.GetComponent<AudioSource>();
//ͨ<><CDA8><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>ֵĴ<D6B5>С<EFBFBD>Ϳ<EFBFBD><CDBF><EFBFBD>
MusicData data = GameDataMgr.Instance.musicData;
SetIsOpen(data.isOpen);
}
public void PlaySoundMusic()
{
if (GameDataMgr.Instance.musicData.isOpen)
{
soundSource.PlayOneShot(soundSource.clip);
}
}
//<2F><><EFBFBD>ر<EFBFBD><D8B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵķ<D6B5><C4B7><EFBFBD>
public void SetIsOpen(bool isOpen)
{
soundSource.mute = !isOpen;
}
}