CutePet/Assets/Scripts/GameScene/Object/RankItem1.cs

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2024-10-25 11:10:04 +08:00
using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.U2D;
using UnityEngine.UI;
public class RankItem1 : MonoBehaviour
{
//<2F>û<EFBFBD>ͷ<EFBFBD><CDB7>
public Image imgUserPic;
//<2F><><EFBFBD><EFBFBD>ͼƬ
public Image imgRanking;
//<2F><><EFBFBD>ε<EFBFBD>ͼ
public Image imgItem;
//<2F><><EFBFBD>Ű<EFBFBD>ť
public Button btnPlaying;
//<2F>dz<EFBFBD>
public Text txtName;
//<2F><><EFBFBD><EFBFBD>
public Text txtScore;
// Start is called before the first frame update
void Start()
{
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ű<EFBFBD>ť<EFBFBD><C5A5>ʲô
btnPlaying.onClick.AddListener(() => { });
}
public void InitInfo(PlayerData info,int i)
{
//<2F><><EFBFBD>°<EFBFBD>ť<EFBFBD>ϵ<EFBFBD><CFB5><EFBFBD>Ϣ
txtName.text = "<22>dzƣ<C7B3>"+info.username;
txtScore.text = info.weekScore.ToString();
//<2F><><EFBFBD><EFBFBD>ͼ<EFBFBD><CDBC>
SpriteAtlas sa = Resources.Load<SpriteAtlas>("Atlas/RankPanel");
switch (i)
{
case 1://<2F><>һ<EFBFBD><D2BB>
imgRanking.sprite = sa.GetSprite("icn_rank1");
imgItem.sprite= sa.GetSprite("img_listrank1");
ChangePic(info,sa);
break;
case 2://<2F>ڶ<EFBFBD><DAB6><EFBFBD>
imgRanking.sprite = sa.GetSprite("icn_rank2");
imgItem.sprite = sa.GetSprite("img_listrank2");
ChangePic(info, sa);
break;
case 3://<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
imgRanking.sprite = sa.GetSprite("icn_rank3");
imgItem.sprite = sa.GetSprite("img_listrank3");
ChangePic(info, sa);
break;
}
}
private void ChangePic(PlayerData info, SpriteAtlas sa)
{
//Ĭ<><C4AC>ͷ<EFBFBD><CDB7>
imgUserPic.sprite = sa.GetSprite("frame_head");
}
}