37 lines
796 B
C#
37 lines
796 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BKMusic : MonoBehaviour
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{
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private static BKMusic instance;
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public static BKMusic Instance => instance;
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private AudioSource bkSource;
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void Awake()
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{
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instance = this;
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bkSource = this.GetComponent<AudioSource>();
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//ͨ<><CDA8><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>ֵĴ<D6B5>С<EFBFBD>Ϳ<EFBFBD><CDBF><EFBFBD>
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//MusicData data = GameDataMgr.Instance.musicData;
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//SetIsOpen(data.musicOpen);
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//ChangeValue(data.soundValue);
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DontDestroyOnLoad(this.gameObject);
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}
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//<2F><><EFBFBD>ر<EFBFBD><D8B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵķ<D6B5><C4B7><EFBFBD>
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public void SetIsOpen(bool isOpen)
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{
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bkSource.mute = !isOpen;
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}
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD>С<EFBFBD>ķ<EFBFBD><C4B7><EFBFBD>
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public void ChangeValue(float v)
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{
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bkSource.volume = v;
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}
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}
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