CutePet/Assets/Scripts/GameScene/Data/PlayerData.cs

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2024-10-25 11:10:04 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerData
{
//<2F><><EFBFBD>ҵ<EFBFBD>Ψһid
public int id;
//΢<>Ÿ<EFBFBD><C5B8><EFBFBD>id
public string openId;
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public string username;
//<2F><><EFBFBD><EFBFBD>ӵ<EFBFBD>е<EFBFBD>Ǯ
public int gold;
//<2F><><EFBFBD>ҵ<EFBFBD><D2B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public string randCode;
//<2F><><EFBFBD>ҵ<EFBFBD><D2B5>ܷ<EFBFBD><DCB7><EFBFBD>
public int weekScore;
//<2F><><EFBFBD>ҵ<EFBFBD>ͨ<EFBFBD>ع<EFBFBD><D8B9><EFBFBD>
public int customLev;
//<2F><><EFBFBD>ҵ<EFBFBD><D2B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ĸ<EFBFBD><C4B8><EFBFBD>
public int invite;
//<2F><><EFBFBD>ҵĴ<D2B5><C4B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>
public List<bool> rushGiftOpen=new List<bool>();
//<2F><><EFBFBD>ҵ<EFBFBD><D2B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>
public List<bool> inviteGiftOpen=new List<bool>();
//<2F><><EFBFBD>ҵ<EFBFBD><D2B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>
public List<bool> onlineGiftOpen=new List<bool>();
//<2F>ܽ<EFBFBD><DCBD><EFBFBD><EFBFBD><EFBFBD>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>
public int weekGoldReal;
public string picUrl;
//<2F><><EFBFBD>˵<EFBFBD><CBB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public string inviteYQM;
}