87 lines
2.0 KiB
C#
87 lines
2.0 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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public abstract class BasePanel : MonoBehaviour
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{
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//ר<><D7A8><EFBFBD><EFBFBD><EFBFBD>ڿ<EFBFBD><DABF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><CDB8><EFBFBD>ȵ<EFBFBD><C8B5><EFBFBD><EFBFBD><EFBFBD>
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private CanvasGroup canvasGroup;
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//<2F><><EFBFBD>뵭<EFBFBD><EBB5AD><EFBFBD><EFBFBD><EFBFBD>ٶ<EFBFBD>
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private float alphaSpeed = 10;
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//<2F><>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD><EFBFBD>ػ<EFBFBD><D8BB><EFBFBD><EFBFBD><EFBFBD>ʾ <20><>ʶ
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public bool isShow;
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϻ<EFBFBD> <20><>Ҫ<EFBFBD><D2AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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private UnityAction hideCallBack = null;
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protected virtual void Awake()
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{
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//һ<><D2BB>ʼ<EFBFBD><CABC>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD>Ϲ<EFBFBD><CFB9>ص<EFBFBD> <20><><EFBFBD><EFBFBD>
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canvasGroup = this.GetComponent<CanvasGroup>();
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD>ű<EFBFBD><C5B1><EFBFBD>
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if (canvasGroup == null)
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{
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canvasGroup = this.gameObject.AddComponent<CanvasGroup>();
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}
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}
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protected virtual void Start()
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{
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Init();
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}
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/// <summary>
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/// ע<><D7A2><EFBFBD>ռ<EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD>ķ<EFBFBD><C4B7><EFBFBD> <20><><EFBFBD>е<EFBFBD><D0B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ҫȥע<C8A5><D7A2>һЩ<D2BB>ռ<EFBFBD><D5BC>¼<EFBFBD>
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/// <20><><EFBFBD><EFBFBD>д<EFBFBD>ɳ<EFBFBD><C9B3><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȥʵ<C8A5><CAB5>
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/// </summary>
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public abstract void Init();
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/// <summary>
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/// <20><>ʾ<EFBFBD>Լ<EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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/// </summary>
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public virtual void ShowMe()
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{
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//canvasGroup.alpha = 0;
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isShow = true;
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}
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/// <summary>
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/// <20><><EFBFBD><EFBFBD><EFBFBD>Լ<EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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/// </summary>
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public virtual void HideMe(UnityAction callBack)
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{
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canvasGroup.alpha = 1;
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isShow = false;
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hideCallBack = callBack;
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}
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protected virtual void Update()
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{
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʾ״̬ʱ <20><><EFBFBD><EFBFBD><EFBFBD><CDB8><EFBFBD><EFBFBD> <20><>Ϊ1 <20>ͻͣ<E1B2BB>ļӵ<C4BC>1 <20>ӵ<EFBFBD>1<EFBFBD><31> <20><>ֹͣ<CDA3>仯<EFBFBD><E4BBAF>
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//̸<><CCB8>
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//if (isShow&canvasGroup.alpha!=1)
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//{
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// canvasGroup.alpha += alphaSpeed * Time.deltaTime;
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// if (canvasGroup.alpha>=1)
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// {
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// canvasGroup.alpha = 1;
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// }
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//}
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//<2F><><EFBFBD><EFBFBD>
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if (!isShow&&canvasGroup.alpha!=0)
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{
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canvasGroup.alpha -= alphaSpeed * Time.deltaTime;
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if (canvasGroup.alpha<=0)
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{
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canvasGroup.alpha = 0;
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <><CDB8><EFBFBD>ȵ<EFBFBD><C8B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɺ<EFBFBD> <20><>ȥִ<C8A5>е<EFBFBD>һЩ<D2BB><EFBFBD>
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hideCallBack?.Invoke();
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}
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}
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}
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}
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