CutePet/Assets/Scripts/GameScene/Panel/GetGoldPanel.cs

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2024-10-25 11:10:04 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class GetGoldPanel : BasePanel
{
//<2F>ر<EFBFBD>
public Button btnClose;
//<2F><><EFBFBD><EFBFBD>
public Button btnShare;
//<2F><>һ<EFBFBD><D2BB>
public Button btnNextLev;
//<2F><><EFBFBD>¿<EFBFBD>ʼ
public Button btnRestart;
//<2F><><EFBFBD><EFBFBD>
public Text txtGold;
public override void Init()
{
btnClose.onClick.AddListener(() =>
{
UIManager.Instance.HidePanel<GetGoldPanel>();
});
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ť<EFBFBD><C5A5>ʲô
btnShare.onClick.AddListener(() =>
{
});
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD>ذ<EFBFBD>ť<EFBFBD><C5A5>ʲô
btnNextLev.onClick.AddListener(() =>
{
});
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>¿<EFBFBD>ʼ<EFBFBD><CABC>ʲô
btnRestart.onClick.AddListener(() =>
{
});
}
//<2F><><EFBFBD>½<EFBFBD><C2BD>ҽ<EFBFBD><D2BD><EFBFBD>
public void UpdateGold(int gold)
{
txtGold.text = gold.ToString() + "<22><><EFBFBD><EFBFBD>";
}
}