CutePet/Assets/Scripts/GameScene/GameDataMgr.cs

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1.2 KiB
C#
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2024-10-25 11:10:04 +08:00
using System.Collections.Generic;
public class GameDataMgr:SingletonAutoMono<GameDataMgr>
{
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public Dictionary<string, List<PlayerData>> rankData;
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public Dictionary<string, List<PlayerData>> rankAllData;
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public List<AllLevData> levList;
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public LoginMsg loginMsg;
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public LevRankMsg levRankMsg;
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public PlayerData player;
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public PlayerData playerTemp;
//<2F>ؿ<EFBFBD><D8BF>ȳ<EFBFBD><C8B3><EFBFBD>Ϣ
public LevData levData;
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public GoldRealMsg goldRealMsg;
//<2F><>ȡ<EFBFBD><C8A1><EFBFBD>ּ<EFBFBD>¼
public List<GoldRealMsg> goldRealList;
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public ScoreUploadMsg scoreUploadMsg;
public CommonMsg commonMsg;
public List<MailInfo> info;
public MusicData musicData;
private GameDataMgr()
{
loginMsg = new LoginMsg();
levRankMsg = new LevRankMsg();
goldRealMsg=new GoldRealMsg();
scoreUploadMsg=new ScoreUploadMsg();
commonMsg = new CommonMsg();
musicData = new MusicData();
}
void Update()
{
}
}