65 lines
1.2 KiB
C#
65 lines
1.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class PersonPanel : BasePanel
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{
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//血量
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public Text txtHp;
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//防御
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public Text txtDef;
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//攻击
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public Text txtAtk;
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//攻击速度
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public Text txtAtkSpeed;
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//暴击率
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public Text txtCriChance;
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//暴击伤害
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public Text txtCriDamage;
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//每分钟灵气
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public Text txtMinuteAura;
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//灵气加成
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public Text txtBonusAura;
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//抗暴击率
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public Text txtAntRating;
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//灵石加成
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public Text txtBonusStone;
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//经验值
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public Text txtExp;
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//灵剑按钮
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public Button btnSword;
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//装备按钮
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public Button btnEquip;
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//功法按钮
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public Button btnMethod;
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//炼体按钮
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public Button btnPower;
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public override void Init()
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{
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//点击灵剑按钮做什么
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btnSword.onClick.AddListener(() =>
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{
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});
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//点击装备按钮做什么
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btnEquip.onClick.AddListener(() =>
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{
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});
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//点击功法按钮做什么
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btnMethod.onClick.AddListener(() =>
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{
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});
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//点击炼体按钮做什么
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btnPower.onClick.AddListener(() =>
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{
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});
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}
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}
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