CultivateImmortal/Assets/Scripts/GameScene/UI/PersonPanel.cs

65 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class PersonPanel : BasePanel
{
//血量
public Text txtHp;
//防御
public Text txtDef;
//攻击
public Text txtAtk;
//攻击速度
public Text txtAtkSpeed;
//暴击率
public Text txtCriChance;
//暴击伤害
public Text txtCriDamage;
//每分钟灵气
public Text txtMinuteAura;
//灵气加成
public Text txtBonusAura;
//抗暴击率
public Text txtAntRating;
//灵石加成
public Text txtBonusStone;
//经验值
public Text txtExp;
//灵剑按钮
public Button btnSword;
//装备按钮
public Button btnEquip;
//功法按钮
public Button btnMethod;
//炼体按钮
public Button btnPower;
public override void Init()
{
//点击灵剑按钮做什么
btnSword.onClick.AddListener(() =>
{
});
//点击装备按钮做什么
btnEquip.onClick.AddListener(() =>
{
});
//点击功法按钮做什么
btnMethod.onClick.AddListener(() =>
{
});
//点击炼体按钮做什么
btnPower.onClick.AddListener(() =>
{
});
}
}