28 lines
462 B
C#
28 lines
462 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class MonsterData
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{
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//ID
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public int id;
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//츰俚
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public string name;
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//沂좆
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public int hp;
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//묑샌제
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public int atk;
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//렝徒제
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public int def;
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//묑샌珂쇌
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public float atkTime;
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//쥣柯쉽쟨
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public int stone;
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//都柯쉽쟨
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public int yuan;
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//밍膠奈<E886A0>
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public string color;
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//밍膠쓱썹
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public string state;
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}
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