CultivateImmortal/Assets/Scripts/GameScene/Data/MonsterData.cs

28 lines
462 B
C#
Raw Blame History

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MonsterData
{
//ID
public int id;
//츰俚
public string name;
//沂좆
public int hp;
//묑샌제
public int atk;
//렝徒제
public int def;
//묑샌珂쇌
public float atkTime;
//쥣柯쉽쟨
public int stone;
//都柯쉽쟨
public int yuan;
//밍膠奈<E886A0>
public string color;
//밍膠쓱썹
public string state;
}