CultivateImmortal/Assets/Scripts/GameScene/Data/EquipData.cs

23 lines
481 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EquipData
{
public string name;
public int hp;
public int atk;
public int def;
public float crit;
public float critDamage;
public float kangCrit;
public float atkSpeed;
public float gasAdd;
public float yuAdd;
public float stoneAdd;
public int equipType;
public int equipQuality;
public string colorName;
public string color;
}