90 lines
2.2 KiB
C#
90 lines
2.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class BattlePanel : BasePanel
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{
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//地图境界
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public Text txtTitle;
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//奖励
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public Text txtAward;
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//降低地图
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public Button btnLowMap;
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//提升地图
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public Button btnUpMap;
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//降低一层
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public Button btnLowLev;
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//提升一层
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public Button btnUpLev;
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//玩家对象
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public PlayerObject playerObj;
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//怪物对象
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public MonsterObject monsterObj;
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void Awake()
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{
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EventCenter.Instance.AddEventListener<PlayerObject>(E_EventType.E_Player_Init, InitPlayerPanel);
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EventCenter.Instance.AddEventListener<MonsterObject>(E_EventType.E_Monster_Init, InitMonsterPanel);
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}
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public override void Init()
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{
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//点击降低地图按钮做什么
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btnLowMap.onClick.AddListener(() =>
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{
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BtnOnclik("降低地图按钮被点击了");
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GameMgr.Instance.isStopAtk = true;
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EventCenter.Instance.EventTrigger<PlayerObject>(E_EventType.E_Player_Init,playerObj);
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EventCenter.Instance.EventTrigger<MonsterObject>(E_EventType.E_Monster_Init, monsterObj);
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});
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//点击提升地图按钮做什么
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btnUpMap.onClick.AddListener(() =>
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{
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BtnOnclik("提升地图按钮被点击了");
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});
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//点击降低一层按钮做什么
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btnLowLev.onClick.AddListener(() =>
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{
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BtnOnclik("降低一层按钮被点击了");
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});
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//点击提升一层按钮做什么
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btnUpLev.onClick.AddListener(() =>
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{
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BtnOnclik("提升一层按钮被点击了");
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});
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}
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/// <summary>
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/// 按钮点击
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/// </summary>
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/// <param name="str">文字改变</param>
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private void BtnOnclik(string str)
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{
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EventCenter.Instance.EventTrigger<string>(E_EventType.E_Pool_Register2,str);
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}
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private void InitPlayerPanel(PlayerObject player)
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{
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player.UpdatePanel();
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}
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private void InitMonsterPanel(MonsterObject monster)
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{
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if (!monster.gameObject.activeSelf)
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{
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monster.gameObject.SetActive(true);
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}
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monster.UpdatePanel();
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}
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//对象删除时,清空事件中心的事件
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void OnDestroy()
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{
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EventCenter.Instance.Clear();
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}
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}
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