CultivateImmortal/Assets/Scripts/GameScene/Data/PlayerData.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 人物注册默认的数据
/// </summary>
public class PlayerData
{
//玩家账号
public string txtUser;
//人物名字
public string name;
//拥有灵气
public int gas = 0;
//灵石数量
public int stone = 0;
//仙玉数量
public int yu = 0;
//人物血量
public int hp=100;
//攻击力
public int atk=11;
//防御力
public int def=5;
//攻速加成
public int atkSpeed=0;
//暴击加成
public int crit=0;
//暴击伤害
public int critDamage = 0;
//每分钟灵气
public int minuteGas=60;
//灵气加成
public int gasAdd = 0;
//抗暴率加成
public int kangCrit = 0;
//灵石加成
public int stoneAdd = 0;
//人物境界
public string state = "炼气境一重";
//境界ID对应升级属性的Id
public int stateId = 0;
//战斗力=血量*10+攻击力*20+防御力*20+攻速*1000+暴击*1000+暴击伤害*10+灵气加成*1+灵气加成*1000+抗爆率*1000+灵石加成*1000+每分钟灵气*10
public long figthing = 1920;
//攻击间隔
public float atkTime = 1.5f;
}