50 lines
1.1 KiB
C#
50 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 人物注册默认的数据
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/// </summary>
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public class PlayerData
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{
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//玩家账号
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public string txtUser;
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//人物名字
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public string name;
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//拥有灵气
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public int gas = 0;
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//灵石数量
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public int stone = 0;
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//仙玉数量
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public int yu = 0;
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//人物血量
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public int hp=100;
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//攻击力
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public int atk=11;
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//防御力
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public int def=5;
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//攻速加成
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public int atkSpeed=0;
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//暴击加成
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public int crit=0;
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//暴击伤害
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public int critDamage = 0;
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//每分钟灵气
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public int minuteGas=60;
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//灵气加成
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public int gasAdd = 0;
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//抗暴率加成
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public int kangCrit = 0;
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//灵石加成
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public int stoneAdd = 0;
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//人物境界
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public string state = "炼气境一重";
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//境界ID,对应升级属性的Id
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public int stateId = 0;
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//战斗力=血量*10+攻击力*20+防御力*20+攻速*1000+暴击*1000+暴击伤害*10+灵气加成*1+灵气加成*1000+抗爆率*1000+灵石加成*1000+每分钟灵气*10
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public long figthing = 1920;
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//攻击间隔
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public float atkTime = 1.5f;
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}
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