using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class PersonPanel : BasePanel { //血量 public Text txtHp; //防御 public Text txtDef; //攻击 public Text txtAtk; //攻击速度 public Text txtAtkSpeed; //暴击率 public Text txtCriChance; //暴击伤害 public Text txtCriDamage; //每分钟灵气 public Text txtMinuteAura; //灵气加成 public Text txtBonusAura; //抗暴击率 public Text txtAntRating; //灵石加成 public Text txtBonusStone; //经验值 public Text txtExp; //灵剑按钮 public Button btnSword; //装备按钮 public Button btnEquip; //功法按钮 public Button btnMethod; //炼体按钮 public Button btnPower; public override void Init() { //点击灵剑按钮做什么 btnSword.onClick.AddListener(() => { }); //点击装备按钮做什么 btnEquip.onClick.AddListener(() => { }); //点击功法按钮做什么 btnMethod.onClick.AddListener(() => { }); //点击炼体按钮做什么 btnPower.onClick.AddListener(() => { }); } }