using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 玩家升级信息及加成 /// public class UserUpgradeData { //境界 public string state; //升级所需灵气 public int gas; //血量加成 public int hp; //攻击里加成 public int atk; //防御力加成 public int def; //每分钟灵气 public int minuteGas; //字体颜色 public string color; }