using System.Collections; using System.Collections.Generic; using UnityEngine; public class MonsterData { //ID public int id; //名字 public string name; //血量 public int hp; //攻击力 public int atk; //防御力 public int def; //攻击时间 public float atkTime; //灵石奖励 public int stone; //源石奖励 public int yuan; //怪物颜色 public string color; //怪物境界 public string state; }