using System.Collections; using System.Collections.Generic; using UnityEngine; public class EquipData { public string name; public int hp; public int atk; public int def; public float crit; public float critDamage; public float kangCrit; public float atkSpeed; public float gasAdd; public float yuAdd; public float stoneAdd; public int equipType; public int equipQuality; public string colorName; public string color; }