using System.Collections; using System.Collections.Generic; using System.Threading; using UnityEngine; public class GameDataMgr { private static GameDataMgr instance=new GameDataMgr(); public static GameDataMgr Instance=>instance; public PlayerData player; public MonsterData monster; private GameDataMgr() { player = new PlayerData(); monster = new MonsterData(); player.name = "蜀山派李逍遥"; player.hp = 122; player.atk = 30; player.def = 10; player.figthing = 9999; player.state = "金丹境八层"; player.stone = 1666666; player.yu = 899999; player.atkTime = 1.5f; player.atkSpeed = 0.5f; monster.name = "八部天龙"; monster.hp = 100; monster.def = 15; monster.atk = 20; monster.atkTime = 2f; } }