using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class WorldPanel : BasePanel { //求道 public Button btnTaoist; //签到 public Button btnSignIn; //天榜 public Button btnList; //集市 public Button btnMarket; //祈福 public Button btnPary; //炼器台 public Button btnChain; //降妖除魔 public Button btnDemon; //魔界 public Button btnDevildom; //天书阁 public Button btnLoft; public override void Init() { //点击求道按钮做什么 btnTaoist.onClick.AddListener(() => { UIManager.Instance.ShowPanel(E_UILayer.System); }); //点击签到按钮做什么 btnSignIn.onClick.AddListener(() => { UIManager.Instance.ShowPanel(E_UILayer.System); }); //点击天榜按钮做什么 btnList.onClick.AddListener(() => { UIManager.Instance.ShowPanel(E_UILayer.System); }); //点击集市按钮做什么 btnMarket.onClick.AddListener(() => { UIManager.Instance.ShowPanel(E_UILayer.System); }); //点击祈福按钮做什么 btnPary.onClick.AddListener(() => { UIManager.Instance.ShowPanel(E_UILayer.System); }); //点击炼器台按钮做什么 btnChain.onClick.AddListener(() => { UIManager.Instance.ShowPanel(E_UILayer.System); }); //点击降妖除魔按钮做什么 btnDemon.onClick.AddListener(() => { UIManager.Instance.ShowPanel(E_UILayer.System); }); //点击魔界按钮做什么 btnDevildom.onClick.AddListener(() => { }); //点击天书阁按钮做什么 btnLoft.onClick.AddListener(() => { UIManager.Instance.ShowPanel(E_UILayer.System); }); } }