using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class TxtEntry : MonoBehaviour { public Text txtEntry; public void UpdatePanel(EquipEntry entry,string color= "362211") { switch (entry.entryType) { case 1: txtEntry.text = "血量+"+entry.num; break; case 2: txtEntry.text = "攻击力+" + entry.num; break; case 3: txtEntry.text = "防御力+" + entry.num; break; case 4: txtEntry.text = "暴击率+" + entry.num + "%"; break; case 5: txtEntry.text = "暴击伤害+" + entry.num + "%"; break; case 6: txtEntry.text = "攻击速度+" + entry.num + "%"; break; case 7: txtEntry.text = "灵石加成+" + entry.num + "%"; break; case 8: txtEntry.text = "抗爆率+" + entry.num + "%"; break; case 9: txtEntry.text = "灵气加成+" + entry.num + "%"; break; } txtEntry.color = GameMgr.Instance.HexToColor(color); txtEntry.GetComponent().effectColor = GameMgr.Instance.HexToColorAlaph(color); } }