From 61d7ec914fed5a7d1be13d97a6879dbb5973963f Mon Sep 17 00:00:00 2001
From: zh448541644 <2485105066@qq.com>
Date: Thu, 28 Nov 2024 17:59:14 +0800
Subject: [PATCH] =?UTF-8?q?=E6=88=98=E6=96=97=E9=80=BB=E8=BE=91=E4=BF=AE?=
=?UTF-8?q?=E6=94=B9=EF=BC=8CUI=E7=95=8C=E9=9D=A2=E9=80=BB=E8=BE=91?=
=?UTF-8?q?=E4=BF=AE=E6=94=B9?=
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
---
Assets/Resources/Object/BtnMaterial.prefab | 17 +-
Assets/Resources/Object/DamageNum.prefab | 4 +-
Assets/Resources/UI/BagPanel.prefab | 1796 +----------------
Assets/Resources/UI/BattlePanel.prefab | 82 +-
Assets/Resources/UI/Canvas.prefab | 120 +-
Assets/Resources/UI/EquipPanel.prefab | 4 +-
Assets/Resources/UI/LoginPanel.prefab | 10 +-
Assets/Scenes/SampleScene.unity | 594 ------
Assets/Scenes/SampleScene.unity.meta | 7 -
.../Framework/EventCenter/E_EventType.cs | 16 +-
Assets/Scripts/GameObject/DamageNum.cs | 10 +-
Assets/Scripts/GameObject/FeiJian.cs | 1 +
Assets/Scripts/GameObject/MonsterObject.cs | 14 +-
Assets/Scripts/GameObject/PlayerObject.cs | 17 +-
14 files changed, 149 insertions(+), 2543 deletions(-)
delete mode 100644 Assets/Scenes/SampleScene.unity
delete mode 100644 Assets/Scenes/SampleScene.unity.meta
diff --git a/Assets/Resources/Object/BtnMaterial.prefab b/Assets/Resources/Object/BtnMaterial.prefab
index 049f942..1360340 100644
--- a/Assets/Resources/Object/BtnMaterial.prefab
+++ b/Assets/Resources/Object/BtnMaterial.prefab
@@ -37,7 +37,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
- m_AnchoredPosition: {x: 0, y: -0.000024319}
+ m_AnchoredPosition: {x: 0, y: 4.3}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
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@@ -70,7 +70,7 @@ MonoBehaviour:
m_Calls: []
m_FontData:
m_Font: {fileID: 12800000, guid: d33a6853c6fa1394e84d986a286b6f79, type: 3}
- m_FontSize: 40
+ m_FontSize: 35
m_FontStyle: 0
m_BestFit: 0
m_MinSize: 1
@@ -247,6 +247,9 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: c79899ebd7a06fb4491c5acd76d8818e, type: 3}
m_Name:
m_EditorClassIdentifier:
+ btnSelf: {fileID: 4460673994783835691}
+ txtName: {fileID: 4460673994454534299}
+ txtNum: {fileID: 4460673994783864575}
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GameObject:
m_ObjectHideFlags: 0
@@ -284,7 +287,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 1, y: 0}
m_AnchorMax: {x: 1, y: 0}
- m_AnchoredPosition: {x: -3, y: 3}
+ m_AnchoredPosition: {x: -5.9, y: 3}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 1, y: 0}
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@@ -308,7 +311,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
- m_Color: {r: 0.36862746, g: 0.59607846, b: 0.25882354, a: 1}
+ m_Color: {r: 0.19209018, g: 0.4528302, b: 0.06621573, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
@@ -317,10 +320,10 @@ MonoBehaviour:
m_Calls: []
m_FontData:
m_Font: {fileID: 12800000, guid: d33a6853c6fa1394e84d986a286b6f79, type: 3}
- m_FontSize: 23
+ m_FontSize: 26
m_FontStyle: 0
m_BestFit: 0
- m_MinSize: 1
+ m_MinSize: 0
m_MaxSize: 100
m_Alignment: 4
m_AlignByGeometry: 0
@@ -355,6 +358,6 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: e19747de3f5aca642ab2be37e372fb86, type: 3}
m_Name:
m_EditorClassIdentifier:
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+ m_EffectColor: {r: 0.19215687, g: 0.45490196, b: 0.06666667, a: 0.5019608}
m_EffectDistance: {x: 0.2, y: -0.2}
m_UseGraphicAlpha: 1
diff --git a/Assets/Resources/Object/DamageNum.prefab b/Assets/Resources/Object/DamageNum.prefab
index a5924c9..591fcbb 100644
--- a/Assets/Resources/Object/DamageNum.prefab
+++ b/Assets/Resources/Object/DamageNum.prefab
@@ -152,8 +152,8 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
txtInfo: {fileID: 1755109133684161900}
- moveSpeed: 500
+ moveSpeed: 200
moveOffset: 200
- hideSpeed: 10
+ hideSpeed: 2
rec: {fileID: 3475276476669383820}
can: {fileID: 6209111491005302280}
diff --git a/Assets/Resources/UI/BagPanel.prefab b/Assets/Resources/UI/BagPanel.prefab
index 259e630..8be1495 100644
--- a/Assets/Resources/UI/BagPanel.prefab
+++ b/Assets/Resources/UI/BagPanel.prefab
@@ -184,6 +184,9 @@ MonoBehaviour:
txtMater: {fileID: 5522569162667539195}
txtPill: {fileID: 5522569161702907717}
txtGong: {fileID: 5522569161733199728}
+ txtStone: {fileID: 5522569163042683339}
+ txtYu: {fileID: 5522569162388435403}
+ txtInfo: {fileID: 5522569162885530112}
sv: {fileID: 5522569161678205293}
btnMaterial: {fileID: 4460673994783835689, guid: d1615682086ac3f44bcf3f41e5c5b5bf, type: 3}
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@@ -215,22 +218,7 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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- - {fileID: 5923403945383884608}
+ m_Children: []
m_Father: {fileID: 5522569162009435656}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -1586,7 +1574,7 @@ MonoBehaviour:
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m_VerticalOverflow: 0
m_LineSpacing: 1.2
- m_Text: "\u7269\u54C1\u540D\uFF1A\u4E00\u7EA7\u653B\u51FB\u4E39\n\u7269\u54C1\u63CF\u8FF0\uFF1A\u4F7F\u7528\u540E\u589E\u52A01\u70B9\u653B\u51FB\u529B\uFF0C\u589E\u52A050\u9632\u5FA1\u529B"
+ m_Text:
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MonoBehaviour:
m_ObjectHideFlags: 0
@@ -1676,7 +1664,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
- m_Color: {r: 0.80392164, g: 0.854902, b: 0.8117648, a: 1}
+ m_Color: {r: 0.13333334, g: 0.33333334, b: 0.33333334, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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@@ -1779,7 +1767,7 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
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+ m_Sprite: {fileID: 21300000, guid: 4634511d813dc054ea3f332d3a153f79, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
@@ -2172,1773 +2160,3 @@ MonoBehaviour:
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m_UseSpriteMesh: 0
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index 9db0976..1302c8c 100644
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diff --git a/Assets/Resources/UI/Canvas.prefab b/Assets/Resources/UI/Canvas.prefab
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diff --git a/Assets/Scenes/SampleScene.unity.meta b/Assets/Scenes/SampleScene.unity.meta
deleted file mode 100644
index 952bd1e..0000000
--- a/Assets/Scenes/SampleScene.unity.meta
+++ /dev/null
@@ -1,7 +0,0 @@
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diff --git a/Assets/Scripts/Framework/EventCenter/E_EventType.cs b/Assets/Scripts/Framework/EventCenter/E_EventType.cs
index 1d00f2f..6e7f333 100644
--- a/Assets/Scripts/Framework/EventCenter/E_EventType.cs
+++ b/Assets/Scripts/Framework/EventCenter/E_EventType.cs
@@ -16,22 +16,22 @@ public enum E_EventType
///
E_Player_DamageNum,
///
+ /// 玩家初始化
+ ///
+ E_Player_Init,
+ ///
+ /// 怪物初始化
+ ///
+ E_Monster_Init,
+ ///
/// 怪物受伤事件 ——参数:Monster
///
E_Monster_Wound,
///
- /// 怪物初始化事件
- ///
- E_Monster_Init,
- ///
/// 玩家受伤事件 —— 参数:int伤害
///
E_Player_Wound,
///
- /// 玩家初始化事件
- ///
- E_Player_Init,
- ///
/// 对象池注册事件1 —— 参数:string文字
///
E_Pool_Register1,
diff --git a/Assets/Scripts/GameObject/DamageNum.cs b/Assets/Scripts/GameObject/DamageNum.cs
index 0abf873..1f9a0b9 100644
--- a/Assets/Scripts/GameObject/DamageNum.cs
+++ b/Assets/Scripts/GameObject/DamageNum.cs
@@ -17,8 +17,6 @@ public class DamageNum : MonoBehaviour
public RectTransform rec;
//透明组件
public CanvasGroup can;
- //记录时间
- private float addTime;
//起始点
private Vector2 startPos;
@@ -30,7 +28,6 @@ public class DamageNum : MonoBehaviour
void Update()
{
- addTime += Time.deltaTime;
startPos.y += Time.deltaTime * moveSpeed;
if (startPos.y >= moveOffset)
{
@@ -41,10 +38,10 @@ public class DamageNum : MonoBehaviour
rec.localPosition = startPos;
}
- if (addTime >= 1.5f)
+ if (startPos.y >= 100f)
{
- can.alpha -=Time.deltaTime * hideSpeed;
- if (can.alpha<=0)
+ can.alpha -= Time.deltaTime * hideSpeed;
+ if (can.alpha <= 0)
{
ResetData();
}
@@ -60,7 +57,6 @@ public class DamageNum : MonoBehaviour
public void ResetData()
{
can.alpha = 0;
- addTime = 0;
rec.position = Vector3.zero;
PoolMgr.Instance.PushObj(this.gameObject);
}
diff --git a/Assets/Scripts/GameObject/FeiJian.cs b/Assets/Scripts/GameObject/FeiJian.cs
index 8b5c2c4..9075ea6 100644
--- a/Assets/Scripts/GameObject/FeiJian.cs
+++ b/Assets/Scripts/GameObject/FeiJian.cs
@@ -33,6 +33,7 @@ public class FeiJian : MonoBehaviour
{
EventCenter.Instance.EventTrigger(E_EventType.E_Monster_Wound,GameDataMgr.Instance.player);
this.transform.position=Vector3.zero;
+ rec.localScale = Vector3.one;
PoolMgr.Instance.PushObj(this.gameObject);
}
}
diff --git a/Assets/Scripts/GameObject/MonsterObject.cs b/Assets/Scripts/GameObject/MonsterObject.cs
index 79431f1..86d0463 100644
--- a/Assets/Scripts/GameObject/MonsterObject.cs
+++ b/Assets/Scripts/GameObject/MonsterObject.cs
@@ -69,6 +69,8 @@ public class MonsterObject : MonoBehaviour
if (hp <= 0)
{
Dead();
+ //开启生成新一轮游戏
+ GameMgr.Instance.StartInit();
this.gameObject.SetActive(false);
return;
@@ -84,12 +86,12 @@ public class MonsterObject : MonoBehaviour
GameMgr.Instance.isStartAtk = false;
//飞剑回收仓库
GameMgr.Instance.isFeijianClose = true;
+
//血条长度变为0
UpdateHp(0);
//弹出战斗胜利
EventCenter.Instance.EventTrigger(E_EventType.E_Pool_Register1,"战斗胜利");
- //清除受伤事件
- EventCenter.Instance.Claer(E_EventType.E_Monster_Wound);
+
//玩家获得奖励
//玩家的总灵石 +=(怪物掉落+怪物掉落*玩家灵石加成)
int getStone = monster.stone + (int)(monster.stone * GameDataMgr.Instance.player.stoneAdd/100);
@@ -117,7 +119,6 @@ public class MonsterObject : MonoBehaviour
{
//更新怪物数据
isDead = false;
- Time.timeScale = 1f;
monster = GameDataMgr.Instance.nowMonster;
hp = monster.hp;
//注册受伤事件
@@ -133,8 +134,6 @@ public class MonsterObject : MonoBehaviour
hp = monster.hp;
//重置怪物面板时 把攻击时间归0
frontTime = Time.time;
- //开始计时攻击
- GameMgr.Instance.isStartAtk = true;
}
//失活也要注销事件
@@ -142,9 +141,4 @@ public class MonsterObject : MonoBehaviour
{
EventCenter.Instance.Claer(E_EventType.E_Monster_Wound);
}
-
- void OnDestroy()
- {
- EventCenter.Instance.Claer(E_EventType.E_Monster_Wound);
- }
}
diff --git a/Assets/Scripts/GameObject/PlayerObject.cs b/Assets/Scripts/GameObject/PlayerObject.cs
index 6131126..7cea2f0 100644
--- a/Assets/Scripts/GameObject/PlayerObject.cs
+++ b/Assets/Scripts/GameObject/PlayerObject.cs
@@ -43,6 +43,7 @@ public class PlayerObject : MonoBehaviour
//创建飞剑攻击敌人
GameObject obj = PoolMgr.Instance.GetObj("Object/FeiJian");
obj.transform.SetParent(feijianPos, false);
+ obj.transform.localScale=Vector3.one;
}
}
}
@@ -72,11 +73,13 @@ public class PlayerObject : MonoBehaviour
isDead = true;
//飞剑回收仓库
GameMgr.Instance.isFeijianClose = true;
+
UpdateHp(0);
//弹出失败框
EventCenter.Instance.EventTrigger(E_EventType.E_Pool_Register1, "战斗失败");
- //清空事件
- EventCenter.Instance.Claer(E_EventType.E_Player_Wound);
+
+ //开启生成新一轮游戏
+ GameMgr.Instance.StartInit();
this.gameObject.SetActive(false);
return;
@@ -95,8 +98,6 @@ public class PlayerObject : MonoBehaviour
{
//是否死亡重置
isDead = false;
- //飞剑回收仓库
- GameMgr.Instance.isFeijianClose = true;
//数据重置
player = GameDataMgr.Instance.player;
hp = player.hp;
@@ -108,8 +109,6 @@ public class PlayerObject : MonoBehaviour
hp=player.hp;
//重置玩家面板时 把攻击时间归0
frontTime = Time.time;
- //开始计时攻击
- GameMgr.Instance.isStartAtk = true;
}
//失活也要注销事件
@@ -117,10 +116,4 @@ public class PlayerObject : MonoBehaviour
{
EventCenter.Instance.Claer(E_EventType.E_Player_Wound);
}
-
- //对象删除时,清空事件中心的事件
- void OnDestroy()
- {
- EventCenter.Instance.Claer(E_EventType.E_Player_Wound);
- }
}