CultivateImmortal/Assets/Scripts/GameObject/PlayerObject.cs

115 lines
2.9 KiB
C#
Raw Normal View History

2024-11-14 18:15:51 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class PlayerObject : MonoBehaviour
{
//<2F>ɽ<EFBFBD><C9BD><EFBFBD><EFBFBD>ɵ<EFBFBD>
public RectTransform feijianPos;
//Ѫ<><D1AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɵ<EFBFBD>
public RectTransform damagePos;
//Ѫ<><D1AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public RectTransform imgUserHp;
//Ѫ<><D1AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public Text txtUserHp;
private PlayerData player;
//<2F><>ǰѪ<C7B0><D1AA>
private int hp;
private float hpWide = 240f;
//<2F><><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
2024-11-15 18:10:36 +08:00
public bool isDead;
2024-11-14 18:15:51 +08:00
//<2F><>¼<EFBFBD><C2BC>һ<EFBFBD>ι<EFBFBD><CEB9><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
private float frontTime;
void OnEnable()
{
2024-11-15 18:10:36 +08:00
//<2F>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
isDead = false;
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
player =GameDataMgr.Instance.player;
2024-11-14 18:15:51 +08:00
hp = player.hp;
2024-11-15 18:10:36 +08:00
//<2F><><EFBFBD><EFBFBD>ע<EFBFBD><D7A2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
EventCenter.Instance.AddEventListener<MonsterData>(E_EventType.E_Player_Wound, Wound);
2024-11-14 18:15:51 +08:00
}
2024-11-15 18:10:36 +08:00
2024-11-14 18:15:51 +08:00
// Update is called once per frame
void Update()
{
//<2F><><EFBFBD><EFBFBD>ʲôʱ<C3B4><CAB1>ͣ<EFBFBD><CDA3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
if (isDead)
{
return;
}
2024-11-15 18:10:36 +08:00
if (GameMgr.Instance.isStartAtk)
2024-11-14 18:15:51 +08:00
{
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƶ<EFBFBD><C6B6><EFBFBD><EFBFBD><EFBFBD>ʱ <20>͹<EFBFBD><CDB9><EFBFBD>
if (Time.time - frontTime >= player.atkTime)
{
//<2F><>¼<EFBFBD><C2BC><EFBFBD>ι<EFBFBD><CEB9><EFBFBD>ʱ<EFBFBD><CAB1>ʱ<EFBFBD><CAB1>
frontTime = Time.time;
//<2F><><EFBFBD><EFBFBD><EFBFBD>ɽ<EFBFBD><C9BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
GameObject obj = PoolMgr.Instance.GetObj("Object/FeiJian");
obj.transform.SetParent(feijianPos, false);
}
}
}
//<2F><><EFBFBD><EFBFBD>
public void Wound(MonsterData monster)
{
if (isDead)
{
return;
}
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˺<EFBFBD>
//<2F><><EFBFBD><EFBFBD>Ѫ<EFBFBD><D1AA>
hp = hp+player.def-monster.atk;
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ѫ<EFBFBD><D1AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
GameObject go = PoolMgr.Instance.GetObj("Object/DamageNum");
go.transform.SetParent(damagePos, false);
go.GetComponent<DamageNum>().UpdateTxtInfo((monster.atk - player.def).ToString());
if (hp <= 0)
{
//<2F><><EFBFBD><EFBFBD>
isDead = true;
UpdateHp(0);
//<2F><><EFBFBD><EFBFBD>ʧ<EFBFBD>ܿ<EFBFBD>
2024-11-15 18:10:36 +08:00
EventCenter.Instance.EventTrigger<string>(E_EventType.E_Pool_Register1, "ս<><D5BD>ʧ<EFBFBD><CAA7>");
//<2F><><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD>
EventCenter.Instance.Claer(E_EventType.E_Player_Wound);
2024-11-14 18:15:51 +08:00
//<2F><><EFBFBD><EFBFBD>ʧ<EFBFBD><CAA7>
this.gameObject.SetActive(false);
return;
}
UpdateHp(hp);
}
private void UpdateHp(int hp)
{
imgUserHp.sizeDelta = new Vector2(hpWide*hp / player.hp , imgUserHp.sizeDelta.y);
txtUserHp.text = hp + "/" + player.hp;
}
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ҵ<EFBFBD><D2B5><EFBFBD><EFBFBD><EFBFBD>
public void UpdatePanel()
{
imgUserHp.sizeDelta = new Vector2(hpWide, imgUserHp.sizeDelta.y);
txtUserHp.text = player.hp + "/" + player.hp;
hp=player.hp;
2024-11-15 18:10:36 +08:00
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ <20>ѹ<EFBFBD><D1B9><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD>0
frontTime = Time.time;
2024-11-14 18:15:51 +08:00
}
//<2F><><EFBFBD><EFBFBD>ɾ<EFBFBD><C9BE>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD><C2BC><EFBFBD><EFBFBD>ĵ<EFBFBD><C4B5>¼<EFBFBD>
void OnDestroy()
{
EventCenter.Instance.Claer(E_EventType.E_Player_Wound);
}
}