2024-11-14 18:15:51 +08:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class MonsterObject : MonoBehaviour
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{
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//Ѫ<><D1AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɵ<EFBFBD>
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public RectTransform damagePos;
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//Ѫ<><D1AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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public RectTransform imgDragHp;
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//Ѫ<><D1AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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public Text txtDragHp;
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//<2F><>ǰѪ<C7B0><D1AA>
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private int hp;
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private float hpWide = 240f;
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//<2F><><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
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2024-11-15 18:10:36 +08:00
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public bool isDead;
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2024-11-14 18:15:51 +08:00
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//<2F><>¼<EFBFBD><C2BC>һ<EFBFBD>ι<EFBFBD><CEB9><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
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private float frontTime;
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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private MonsterData monster;
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2024-11-15 18:10:36 +08:00
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2024-11-14 18:15:51 +08:00
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// Start is called before the first frame update
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void OnEnable()
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{
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2024-11-15 18:10:36 +08:00
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isDead=false;
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Time.timeScale = 1f;
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monster = GameDataMgr.Instance.nowMonster;
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hp = monster.hp;
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2024-11-14 18:15:51 +08:00
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EventCenter.Instance.AddEventListener<PlayerData>(E_EventType.E_Monster_Wound,Wound);
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}
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// Update is called once per frame
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void Update()
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{
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//<2F><><EFBFBD><EFBFBD>ʲôʱ<C3B4><CAB1>ͣ<EFBFBD><CDA3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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if (isDead)
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{
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return;
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}
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD>ﵽ<EFBFBD>ƶ<EFBFBD><C6B6><EFBFBD><EFBFBD><EFBFBD>ʱ <20><EFBFBD><CDB9><EFBFBD>
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if (Time.time - frontTime >= monster.atkTime)
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{
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//<2F><>¼<EFBFBD><C2BC><EFBFBD>ι<EFBFBD><CEB9><EFBFBD>ʱ<EFBFBD><CAB1>ʱ<EFBFBD><CAB1>
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frontTime = Time.time;
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//<2F><><EFBFBD><EFBFBD><EFBFBD>ܵ<EFBFBD><DCB5>˺<EFBFBD>
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EventCenter.Instance.EventTrigger<MonsterData>(E_EventType.E_Player_Wound, monster);
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}
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}
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//<2F><><EFBFBD><EFBFBD>
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public void Wound(PlayerData player)
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{
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if (isDead)
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{
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return;
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}
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˺<EFBFBD>
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//<2F><><EFBFBD><EFBFBD>Ѫ<EFBFBD><D1AA>
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hp = hp + monster.def - player.atk;
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ѫ<EFBFBD><D1AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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GameObject go = PoolMgr.Instance.GetObj("Object/DamageNum");
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go.transform.SetParent(damagePos, false);
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go.GetComponent<DamageNum>().UpdateTxtInfo((player.atk-monster.def).ToString());
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if (hp <= 0)
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{
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Dead();
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//<2F><><EFBFBD><EFBFBD>ʧ<EFBFBD><CAA7>
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this.gameObject.SetActive(false);
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return;
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}
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UpdateHp(hp);
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}
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//<2F><><EFBFBD><EFBFBD>
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public void Dead()
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{
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isDead = true;
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2024-11-15 18:10:36 +08:00
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GameMgr.Instance.isStartAtk = false;
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2024-11-14 18:15:51 +08:00
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//Ѫ<><D1AA><EFBFBD><EFBFBD><EFBFBD>ȱ<EFBFBD>Ϊ0
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UpdateHp(0);
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//<2F><><EFBFBD><EFBFBD>ս<EFBFBD><D5BD>ʤ<EFBFBD><CAA4>
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EventCenter.Instance.EventTrigger<string>(E_EventType.E_Pool_Register1,"ս<><D5BD>ʤ<EFBFBD><CAA4>");
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2024-11-15 18:10:36 +08:00
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD>
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EventCenter.Instance.Claer(E_EventType.E_Monster_Wound);
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2024-11-14 18:15:51 +08:00
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//<2F><><EFBFBD>һ<EFBFBD><D2BB>ý<EFBFBD><C3BD><EFBFBD>
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GameDataMgr.Instance.player.stone += 9999;
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}
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private void UpdateHp(int hp)
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{
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imgDragHp.sizeDelta = new Vector2(hpWide * hp / monster.hp, imgDragHp.sizeDelta.y);
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txtDragHp.text = hp + "/" + monster.hp;
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}
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ҵ<EFBFBD><D2B5><EFBFBD><EFBFBD><EFBFBD>
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public void UpdatePanel()
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{
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imgDragHp.sizeDelta = new Vector2(hpWide, imgDragHp.sizeDelta.y);
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txtDragHp.text = monster.hp + "/" + monster.hp;
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hp = monster.hp;
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2024-11-15 18:10:36 +08:00
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ <20>ѹ<EFBFBD><D1B9><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD>0
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frontTime = Time.time;
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2024-11-14 18:15:51 +08:00
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}
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void OnDestroy()
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{
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EventCenter.Instance.Claer(E_EventType.E_Monster_Wound);
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}
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}
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