CultivateImmortal/Assets/Scripts/BeginScene/Data/RegisterData.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// ע<><D7A2><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
public class RegisterData
{
public Dictionary<string, string> registerInfo = new Dictionary<string, string>();
}