32 lines
930 B
C#
32 lines
930 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class EventReigster : MonoBehaviour
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{
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//<2F><><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD>1
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public RectTransform target1;
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//<2F><><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD>2
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public RectTransform target2;
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void Awake()
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{
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EventCenter.Instance.AddEventListener<string>(E_EventType.E_Pool_Register1,PoolTarGet1);
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EventCenter.Instance.AddEventListener<string>(E_EventType.E_Pool_Register2, PoolTarGet2);
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}
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private void PoolTarGet1(string str)
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{
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GameObject obj = PoolMgr.Instance.GetObj("Object/ToastTip");
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obj.transform.SetParent(target1.transform, false);
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obj.GetComponent<ToastTip>().UpdateTxtInfo(str);
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}
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private void PoolTarGet2(string str)
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{
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GameObject obj = PoolMgr.Instance.GetObj("Object/ToastTip");
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obj.transform.SetParent(target2.transform, false);
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obj.GetComponent<ToastTip>().UpdateTxtInfo(str);
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}
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}
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