CultivateImmortal/Assets/Scripts/Data/GameDataMgr.cs

36 lines
865 B
C#
Raw Normal View History

2024-11-14 18:15:51 +08:00
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using UnityEngine;
public class GameDataMgr
{
private static GameDataMgr instance=new GameDataMgr();
public static GameDataMgr Instance=>instance;
public PlayerData player;
public MonsterData monster;
private GameDataMgr()
{
player = new PlayerData();
monster = new MonsterData();
player.name = "<22><>ɽ<EFBFBD><C9BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ң";
player.hp = 122;
player.atk = 30;
player.def = 10;
player.figthing = 9999;
player.state = "<22>𵤾<EFBFBD><F0B5A4BE>˲<EFBFBD>";
player.stone = 1666666;
player.yu = 899999;
player.atkTime = 1.5f;
player.atkSpeed = 0.5f;
monster.name = "<22>˲<EFBFBD><CBB2><EFBFBD><EFBFBD><EFBFBD>";
monster.hp = 100;
monster.def = 15;
monster.atk = 20;
monster.atkTime = 2f;
}
}