CultivateImmortal/Assets/Scripts/GameScene/UI/PersonPanel.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class PersonPanel : BasePanel
{
//Ѫ<><D1AA>
public Text txtHp;
//<2F><><EFBFBD><EFBFBD>
public Text txtDef;
//<2F><><EFBFBD><EFBFBD>
public Text txtAtk;
//<2F><><EFBFBD><EFBFBD><EFBFBD>ٶ<EFBFBD>
public Text txtAtkSpeed;
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public Text txtCriChance;
//<2F><><EFBFBD><EFBFBD><EFBFBD>˺<EFBFBD>
public Text txtCriDamage;
//ÿ<><C3BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public Text txtMinuteAura;
//<2F><><EFBFBD><EFBFBD><EFBFBD>ӳ<EFBFBD>
public Text txtBonusAura;
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public Text txtAntRating;
//<2F><>ʯ<EFBFBD>ӳ<EFBFBD>
public Text txtBonusStone;
//<2F><><EFBFBD><EFBFBD>ֵ
public Text txtExp;
//<2F><EFBFBD><E9BDA3>ť
public Button btnSword;
//װ<><D7B0><EFBFBD><EFBFBD>ť
public Button btnEquip;
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ť
public Button btnMethod;
//<2F><><EFBFBD>尴ť
public Button btnPower;
public override void Init()
{
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E9BDA3>ť<EFBFBD><C5A5>ʲô
btnSword.onClick.AddListener(() =>
{
});
//<2F><><EFBFBD><EFBFBD>װ<EFBFBD><D7B0><EFBFBD><EFBFBD>ť<EFBFBD><C5A5>ʲô
btnEquip.onClick.AddListener(() =>
{
});
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ť<EFBFBD><C5A5>ʲô
btnMethod.onClick.AddListener(() =>
{
});
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>尴ť<E5B0B4><C5A5>ʲô
btnPower.onClick.AddListener(() =>
{
});
}
}