65 lines
1.2 KiB
C#
65 lines
1.2 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class PersonPanel : BasePanel
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{
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//Ѫ<><D1AA>
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public Text txtHp;
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//<2F><><EFBFBD><EFBFBD>
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public Text txtDef;
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//<2F><><EFBFBD><EFBFBD>
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public Text txtAtk;
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//<2F><><EFBFBD><EFBFBD><EFBFBD>ٶ<EFBFBD>
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public Text txtAtkSpeed;
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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public Text txtCriChance;
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//<2F><><EFBFBD><EFBFBD><EFBFBD>˺<EFBFBD>
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public Text txtCriDamage;
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//ÿ<><C3BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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public Text txtMinuteAura;
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//<2F><><EFBFBD><EFBFBD><EFBFBD>ӳ<EFBFBD>
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public Text txtBonusAura;
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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public Text txtAntRating;
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//<2F><>ʯ<EFBFBD>ӳ<EFBFBD>
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public Text txtBonusStone;
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//<2F><><EFBFBD><EFBFBD>ֵ
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public Text txtExp;
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//<2F>齣<EFBFBD><E9BDA3>ť
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public Button btnSword;
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//װ<><D7B0><EFBFBD><EFBFBD>ť
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public Button btnEquip;
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ť
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public Button btnMethod;
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//<2F><><EFBFBD>尴ť
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public Button btnPower;
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public override void Init()
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{
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//<2F><><EFBFBD><EFBFBD><EFBFBD>齣<EFBFBD><E9BDA3>ť<EFBFBD><C5A5>ʲô
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btnSword.onClick.AddListener(() =>
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{
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});
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//<2F><><EFBFBD><EFBFBD>װ<EFBFBD><D7B0><EFBFBD><EFBFBD>ť<EFBFBD><C5A5>ʲô
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btnEquip.onClick.AddListener(() =>
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{
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});
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ť<EFBFBD><C5A5>ʲô
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btnMethod.onClick.AddListener(() =>
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{
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});
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>尴ť<E5B0B4><C5A5>ʲô
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btnPower.onClick.AddListener(() =>
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{
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});
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}
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}
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