2024-11-29 18:18:36 +08:00
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class BattlePanel : BasePanel
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{
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//<2F><>ͼ<EFBFBD><CDBC><EFBFBD><EFBFBD>
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public Text txtTitle;
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//<2F><><EFBFBD><EFBFBD>
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public Text txtAward;
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//<2F><><EFBFBD>͵<EFBFBD>ͼ
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public Button btnLowMap;
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼ
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public Button btnUpMap;
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//<2F><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB>
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public Button btnLowLev;
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//<2F><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB>
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public Button btnUpLev;
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//<2F><><EFBFBD>Ҷ<EFBFBD><D2B6><EFBFBD>
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public PlayerObject playerObj;
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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public MonsterObject monsterObj;
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//<2F>˺<EFBFBD><CBBA><EFBFBD><EFBFBD><EFBFBD>
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public Transform damageUser;
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public Transform damageMonster;
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//<2F><><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD>1<EFBFBD><31>2
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public Transform target1;
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public Transform target2;
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void Awake()
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{
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//<2F><>ʾ<EFBFBD><CABE><EFBFBD>弴<EFBFBD><E5BCB4>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD>ű<EFBFBD>Ϊ1
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if (Time.timeScale<1)
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{
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Time.timeScale = 1f;
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}
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//ע<><D7A2><EFBFBD>˺<EFBFBD><CBBA><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD>¼<EFBFBD>
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EventCenter.Instance.AddEventListener<int>(E_EventType.E_Player_DamageNum, DamageUserNum);
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2024-12-02 18:00:58 +08:00
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EventCenter.Instance.AddEventListener<int>(E_EventType.E_Player_CritDamageNum, DamageUserCritNum);
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2024-11-29 18:18:36 +08:00
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EventCenter.Instance.AddEventListener<int>(E_EventType.E_Monster_DamageNum, DamageMonsterNum);
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2024-12-02 18:00:58 +08:00
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EventCenter.Instance.AddEventListener<int>(E_EventType.E_Monster_CritDamageNum, DamageMonsterCritNum);
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2024-11-29 18:18:36 +08:00
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//ע<><D7A2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Һ<D2BA><CDB9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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EventCenter.Instance.AddEventListener(E_EventType.E_Player_Init,InitPlayerPanel);
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EventCenter.Instance.AddEventListener(E_EventType.E_Monster_Init,InitMonsterPanel);
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//ע<>ᵯ<EFBFBD><E1B5AF><EFBFBD><EFBFBD>Ϣ
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EventCenter.Instance.AddEventListener<string>(E_EventType.E_Pool_Register1, PoolTipTarget1);
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EventCenter.Instance.AddEventListener<string>(E_EventType.E_Pool_Register2, PoolTipTarget2);
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}
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public override void Init()
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{
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//<2F>ս<EFBFBD><D5BD><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD><D2AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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UpdatePanel();
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>͵<EFBFBD>ͼ<EFBFBD><CDBC>ť<EFBFBD><C5A5>ʲô
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btnLowMap.onClick.AddListener(() =>
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{
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//<2F><>ť<EFBFBD><C5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD>
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BtnOnclick2("<22><><EFBFBD>͵<EFBFBD>ͼ<EFBFBD><CDBC>ť<EFBFBD><C5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
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UpOrDownMap(-10, GameDataMgr.Instance.nowMonster);
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});
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼ<EFBFBD><CDBC>ť<EFBFBD><C5A5>ʲô
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btnUpMap.onClick.AddListener(() =>
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{
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BtnOnclick2("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼ<EFBFBD><CDBC>ť<EFBFBD><C5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
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UpOrDownMap(10, GameDataMgr.Instance.nowMonster);
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});
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD>㰴ť<E3B0B4><C5A5>ʲô
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btnLowLev.onClick.AddListener(() =>
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{
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BtnOnclick2("<22><><EFBFBD><EFBFBD>һ<EFBFBD>㰴ť<E3B0B4><C5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
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UpOrDownLev(-1, GameDataMgr.Instance.nowMonster);
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});
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD>㰴ť<E3B0B4><C5A5>ʲô
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btnUpLev.onClick.AddListener(() =>
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{
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BtnOnclick2("<22><><EFBFBD><EFBFBD>һ<EFBFBD>㰴ť<E3B0B4><C5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
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UpOrDownLev(1, GameDataMgr.Instance.nowMonster);
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});
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}
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/// <summary>
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/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD>㾳<EFBFBD><E3BEB3>
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/// </summary>
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/// <param name="num"><3E><><EFBFBD><EFBFBD><EFBFBD>Ͷ<F2BDB5B5><CDB6>ٲ<EFBFBD><D9B2><EFBFBD></param>
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/// <param name="nowMonster"><3E><>ǰ<EFBFBD>Ĺ<EFBFBD><C4B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD></param>
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private void UpOrDownLev(int num,MonsterData monster)
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{
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int nowMonsterNum = GameDataMgr.Instance.monsters.IndexOf(monster);
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int index1=nowMonsterNum/10;
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nowMonsterNum += num;
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int index2=nowMonsterNum/10;
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if (nowMonsterNum > GameDataMgr.Instance.monsters.Count-1)
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{
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BtnOnclick1("<22><><EFBFBD><EFBFBD><EFBFBD>Ѵﵽ<D1B4><EFB5BD><EFBFBD>߾<EFBFBD><DFBE><EFBFBD>");
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return;
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}
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if (nowMonsterNum < 0)
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{
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BtnOnclick1("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;<EFBFBD><CDBE><EFBFBD>");
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return;
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}
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//<2F>ı<EFBFBD><C4B1><EFBFBD>ͼ<EFBFBD>ɹ<EFBFBD>
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if (index1==index2)
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{
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//<2F>ɽ<EFBFBD><C9BD><EFBFBD>Ҫ<EFBFBD><D2AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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GameMgr.Instance.isFeijianClose = true;
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GameDataMgr.Instance.nowMonster = GameDataMgr.Instance.monsters[nowMonsterNum];
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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UpdatePanel();
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if (num>0)
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{
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BtnOnclick1("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߣ<EFBFBD><DFA3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ѹ<EFBFBD><D1B8><EFBFBD>");
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}
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else
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{
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BtnOnclick1("<22><><EFBFBD>罵<EFBFBD>ͣ<EFBFBD><CDA3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ѹ<EFBFBD><D1B8><EFBFBD>");
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}
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}
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else
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{
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BtnOnclick1("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ<EFBFBD><C9AB><EFBFBD><EFBFBD>");
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}
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}
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/// <summary>
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/// <20><>ͼ<EFBFBD><CDBC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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/// </summary>
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/// <param name="num"></param>
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/// <param name="nowMonster"></param>
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private void UpOrDownMap(int num, MonsterData monster)
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{
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int nowMonsterNum = GameDataMgr.Instance.monsters.IndexOf(monster);
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//ÿ<><C3BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>͵<F2BDB5B5>ͼ<EFBFBD><CDBC><EFBFBD>Ǵ<EFBFBD>ÿʮ<C3BF><CAAE><EFBFBD>ĵ<EFBFBD>һ<EFBFBD>㿪ʼ
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nowMonsterNum =nowMonsterNum/10*10+num;
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if (nowMonsterNum > GameDataMgr.Instance.monsters.Count-1)
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{
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BtnOnclick1("<22><><EFBFBD><EFBFBD><EFBFBD>Ѵﵽ<D1B4><EFB5BD><EFBFBD>߾<EFBFBD><DFBE><EFBFBD>");
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return;
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}
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if (nowMonsterNum < 0)
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{
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BtnOnclick1("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;<EFBFBD><CDBE><EFBFBD>");
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return;
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}
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//<2F>ı<EFBFBD><C4B1><EFBFBD>ͼ<EFBFBD>ɹ<EFBFBD>
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if (GameDataMgr.Instance.player.stateId >= nowMonsterNum)
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{
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//<2F>ɽ<EFBFBD><C9BD><EFBFBD>Ҫ<EFBFBD><D2AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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GameMgr.Instance.isFeijianClose = true;
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GameDataMgr.Instance.nowMonster = GameDataMgr.Instance.monsters[nowMonsterNum];
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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UpdatePanel();
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if (num > 0)
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{
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BtnOnclick1("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߣ<EFBFBD><DFA3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ѹ<EFBFBD><D1B8><EFBFBD>");
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}
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else
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{
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BtnOnclick1("<22><><EFBFBD>罵<EFBFBD>ͣ<EFBFBD><CDA3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ѹ<EFBFBD><D1B8><EFBFBD>");
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}
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}
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else
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{
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BtnOnclick1("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ<EFBFBD><C9AB><EFBFBD><EFBFBD>");
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}
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}
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/// <summary>
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/// <20><><EFBFBD><EFBFBD>ս<EFBFBD><D5BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϵĽ<CFB5><C4BD><EFBFBD><EFBFBD><EFBFBD>ʾ
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/// </summary>
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private void UpdatePanel()
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{
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MonsterData monster = GameDataMgr.Instance.nowMonster;
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//<2F>̶<EFBFBD><CCB6><EFBFBD><EFBFBD><EFBFBD>
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txtAward.text = "<22>̶<EFBFBD><CCB6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>" + "<22><>ʯ+" + GameMgr.Instance.SetNumber(monster.stone) + "<22><>Դʯ+" + monster.yuan;
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//<2F><>ͼ<EFBFBD><CDBC><EFBFBD><EFBFBD>
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txtTitle.text = monster.state;
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//<2F><><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD>-<2D><>ʼ
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GameMgr.Instance.isStartAtk = true;
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//<2F>ɽ<EFBFBD><C9BD><EFBFBD><EFBFBD>ղֿ<D5B2>
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GameMgr.Instance.isFeijianClose = true;
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ҵ<EFBFBD><D2B5><EFBFBD><EFBFBD>ݺ<EFBFBD><DDBA><EFBFBD><EFBFBD><EFBFBD>
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InitPlayerPanel();
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//<2F><><EFBFBD>ù<EFBFBD><C3B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݺ<EFBFBD><DDBA><EFBFBD><EFBFBD><EFBFBD>
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InitMonsterPanel();
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}
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//<2F>Ϸ<EFBFBD><CFB7><EFBFBD>ʾ<EFBFBD><CABE>
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private void BtnOnclick1(string str)
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{
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EventCenter.Instance.EventTrigger(E_EventType.E_Pool_Register1, str);
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}
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//<2F>·<EFBFBD><C2B7><EFBFBD>ʾ<EFBFBD><CABE>
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private void BtnOnclick2(string str)
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{
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EventCenter.Instance.EventTrigger(E_EventType.E_Pool_Register2, str);
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}
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//<2F><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD>ҵ<EFBFBD><D2B5><EFBFBD><EFBFBD><EFBFBD>
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private void InitPlayerPanel()
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{
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EventCenter.Instance.Claer(E_EventType.E_Player_Wound);
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if (!playerObj.gameObject.activeSelf)
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{
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playerObj.gameObject.SetActive(true);
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}
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playerObj.UpdatePanel();
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}
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//<2F><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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private void InitMonsterPanel()
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{
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EventCenter.Instance.Claer(E_EventType.E_Monster_Wound);
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if (!monsterObj.gameObject.activeSelf)
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{
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monsterObj.gameObject.SetActive(true);
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}
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monsterObj.UpdatePanel();
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}
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/// <summary>
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2024-12-02 18:00:58 +08:00
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/// <20><><EFBFBD>ұ<EFBFBD><D2B1>˺<EFBFBD><CBBA><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD>
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2024-11-29 18:18:36 +08:00
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/// </summary>
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private void DamageUserNum(int damageHp)
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{
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ѫ<EFBFBD><D1AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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GameObject go = PoolMgr.Instance.GetObj("Object/DamageNum");
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go.transform.SetParent(damageUser, false);
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go.transform.localPosition = Vector3.zero;
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go.transform.localScale = Vector3.one;
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go.GetComponent<DamageNum>().UpdateTxtInfo("-" + damageHp);
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}
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/// <summary>
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2024-12-02 18:00:58 +08:00
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/// <20><><EFBFBD>ұ<EFBFBD><D2B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˺<EFBFBD><CBBA><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD>
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/// </summary>
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private void DamageUserCritNum(int damageHp)
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{
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ѫ<EFBFBD><D1AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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GameObject go = PoolMgr.Instance.GetObj("Object/DamageNum");
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go.transform.SetParent(damageUser, false);
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go.transform.localPosition = Vector3.zero;
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go.transform.localScale = new Vector3(1.5f, 1.5f, 1.5f);
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go.GetComponent<DamageNum>().UpdateTxtInfo("-" + damageHp);
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}
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/// <summary>
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/// <20><><EFBFBD>ﱻ<EFBFBD>˺<EFBFBD><CBBA><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD>
|
2024-11-29 18:18:36 +08:00
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/// </summary>
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private void DamageMonsterNum(int damageHp)
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{
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ѫ<EFBFBD><D1AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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GameObject go = PoolMgr.Instance.GetObj("Object/DamageNum");
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go.transform.SetParent(damageMonster, false);
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go.transform.localPosition = Vector3.zero;
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go.transform.localScale = Vector3.one;
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go.GetComponent<DamageNum>().UpdateTxtInfo("-" + damageHp);
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}
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|
2024-12-02 18:00:58 +08:00
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/// <summary>
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/// <20><><EFBFBD>ﱻ<EFBFBD><EFB1BB><EFBFBD><EFBFBD><EFBFBD>˺<EFBFBD><CBBA><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD>
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/// </summary>
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private void DamageMonsterCritNum(int damageHp)
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{
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ѫ<EFBFBD><D1AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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GameObject go = PoolMgr.Instance.GetObj("Object/DamageNum");
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go.transform.SetParent(damageMonster, false);
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go.transform.localPosition = Vector3.zero;
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go.transform.localScale = new Vector3(1.5f, 1.5f, 1.5f);
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go.GetComponent<DamageNum>().UpdateTxtInfo("-" + damageHp);
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}
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|
2024-11-29 18:18:36 +08:00
|
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/// <summary>
|
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|
/// <20><><EFBFBD>õĵ<C3B5><C4B5><EFBFBD><EFBFBD><EFBFBD>1<EFBFBD>¼<EFBFBD><C2BC><EFBFBD><EFBFBD>ӽ<EFBFBD><D3BD>¼<EFBFBD><C2BC><EFBFBD><EFBFBD><EFBFBD>
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/// </summary>
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/// <param name="str"></param>
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|
|
private void PoolTipTarget1(string str)
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{
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GameObject obj = PoolMgr.Instance.GetObj("Object/TipTool");
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obj.transform.SetParent(target1, false);
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obj.transform.localPosition = Vector3.zero;
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obj.transform.localScale = Vector3.one;
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obj.GetComponent<TipTool>().UpdateTxtInfo(str);
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}
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/// <summary>
|
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|
/// <20><><EFBFBD>õĵ<C3B5><C4B5><EFBFBD><EFBFBD><EFBFBD>1<EFBFBD>¼<EFBFBD><C2BC><EFBFBD><EFBFBD>ӽ<EFBFBD><D3BD>¼<EFBFBD><C2BC><EFBFBD><EFBFBD><EFBFBD>
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/// </summary>
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|
/// <param name="str"></param>
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|
|
private void PoolTipTarget2(string str)
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|
{
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GameObject obj = PoolMgr.Instance.GetObj("Object/TipTool");
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|
obj.transform.SetParent(target2, false);
|
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|
obj.transform.localPosition = Vector3.zero;
|
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|
|
obj.transform.localScale = Vector3.one;
|
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|
|
obj.GetComponent<TipTool>().UpdateTxtInfo(str);
|
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|
|
}
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|
|
}
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