CultivateImmortal/Assets/Scripts/GameScene/Data/UserUpgradeData.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2><EFBFBD>ӳ<EFBFBD>
/// </summary>
public class UserUpgradeData
{
//<2F><><EFBFBD><EFBFBD>
public string state;
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public int gas;
//Ѫ<><D1AA><EFBFBD>ӳ<EFBFBD>
public int hp;
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӳ<EFBFBD>
public int atk;
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӳ<EFBFBD>
public int def;
//ÿ<><C3BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public int minuteGas;
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
public string color;
}