CultivateImmortal/Assets/Scripts/GameScene/Data/PlayerData.cs

50 lines
1.1 KiB
C#
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// <20><><EFBFBD><EFBFBD>ע<EFBFBD><D7A2>Ĭ<EFBFBD>ϵ<EFBFBD><CFB5><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
public class PlayerData
{
//<2F><><EFBFBD><EFBFBD><EFBFBD>˺<EFBFBD>
public string txtUser;
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public string name;
//ӵ<><D3B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public int gas = 0;
//<2F><>ʯ<EFBFBD><CAAF><EFBFBD><EFBFBD>
public int stone = 0;
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public int yu = 0;
//<2F><><EFBFBD><EFBFBD>Ѫ<EFBFBD><D1AA>
public int hp=100;
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public int atk=11;
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public int def=5;
//<2F><><EFBFBD>ټӳ<D9BC>
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public int atkSpeed=0;
//<2F><><EFBFBD><EFBFBD><EFBFBD>ӳ<EFBFBD>
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public int crit=0;
//<2F><><EFBFBD><EFBFBD><EFBFBD>˺<EFBFBD>
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public int critDamage = 0;
//ÿ<><C3BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public int minuteGas=60;
//<2F><><EFBFBD><EFBFBD><EFBFBD>ӳ<EFBFBD>
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public int gasAdd = 0;
//<2F><><EFBFBD><EFBFBD><EFBFBD>ʼӳ<CABC>
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public int kangCrit = 0;
//<2F><>ʯ<EFBFBD>ӳ<EFBFBD>
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public int stoneAdd = 0;
//<2F><><EFBFBD><EFBFBD><EFBEB3>
public string state = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB>";
//<2F><><EFBFBD><EFBFBD>ID<49><44><EFBFBD><EFBFBD>Ӧ<EFBFBD><D3A6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ե<EFBFBD>Id
public int stateId = 0;
//ս<><D5BD><EFBFBD><EFBFBD><><D1AA>*10+<2B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>*20+<2B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>*20+<2B><><EFBFBD><EFBFBD>*1000+<2B><><EFBFBD><EFBFBD>*1000+<2B><><EFBFBD><EFBFBD><EFBFBD>˺<EFBFBD>*10+<2B><><EFBFBD><EFBFBD><EFBFBD>ӳ<EFBFBD>*1+<2B><><EFBFBD><EFBFBD><EFBFBD>ӳ<EFBFBD>*1000+<2B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>*1000+<2B><>ʯ<EFBFBD>ӳ<EFBFBD>*1000+ÿ<><C3BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>*10
public long figthing = 1920;
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public float atkTime = 1.5f;
}