CultivateImmortal/Assets/Scripts/GameScene/Data/MonsterData.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MonsterData
{
//ID
public int id;
//<2F><><EFBFBD><EFBFBD>
public string name;
//Ѫ<><D1AA>
public int hp;
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public int atk;
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public int def;
//<2F><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
public float atkTime;
2024-12-02 18:00:58 +08:00
//<2F><><EFBFBD><EFBFBD><EFB1A9><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public float crit;
//<2F><><EFBFBD><EFBFBD><EFB1A9><EFBFBD>˺<EFBFBD>
public float critDamage;
//<2F><>ʯ<EFBFBD><CAAF><EFBFBD><EFBFBD>
public int stone;
//Դʯ<D4B4><CAAF><EFBFBD><EFBFBD>
public int yuan;
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
public string color;
//<2F><><EFBFBD><EFBFBD><EFBEB3>
public string state;
}