CultivateImmortal/Assets/Scripts/GameScene/Data/EquipData.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EquipData
{
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//װ<><D7B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public string name;
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//װ<><D7B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public int equipType;
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/// <summary>
/// װ<><D7B0><EFBFBD><EFBFBD>Ʒ<EFBFBD><C6B7> 1--<2D><><EFBFBD><EFBFBD> 2--<2D><><EFBFBD><EFBFBD> 3--<2D><><EFBFBD><EFBFBD> 4--<2D><><EFBFBD><EFBFBD> 5--<2D>ɽ<EFBFBD> 6--<2D><><EFBFBD><EFBFBD> 7--<2D><><EFBFBD><EFBFBD> 8--<2D><><EFBFBD><EFBFBD>
/// </summary>
public int equipGrade=1;
/// <summary>
/// װ<><D7B0><EFBFBD><EFBFBD>ɫ <20><>ɫ--33A154 <20><>ɫ--0030FF <20><>ɫ--8800FF <20><>ɫ--FFD104 <20><>ɫ--FF5F04
/// </summary>
public string equipColor;
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD>
public List<EquipEntry> equipBasicAtt=new List<EquipEntry>();
//װ<><D7B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD>
public List<EquipEntry> equipAddAtt = new List<EquipEntry>();
}
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//װ<><D7B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public class EquipEntry
{
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ
public int num;
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1--hp 2--<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 3--<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 4--<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 5--<2D><><EFBFBD><EFBFBD><EFBFBD>˺<EFBFBD> 6--<2D><><EFBFBD><EFBFBD><EFBFBD>ٶ<EFBFBD> 7--<2D><>ʯ<EFBFBD>ӳ<EFBFBD> 8--<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 9--<2D><><EFBFBD><EFBFBD><EFBFBD>ӳ<EFBFBD>
/// </summary>
public int entryType;
}