2024-11-29 18:18:36 +08:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class TxtEntry : MonoBehaviour
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{
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public Text txtEntry;
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2024-12-02 18:00:58 +08:00
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public void UpdatePanel(EquipEntry entry,string color= "362211")
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2024-11-29 18:18:36 +08:00
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{
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2024-12-02 18:00:58 +08:00
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switch (entry.entryType)
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{
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case 1:
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txtEntry.text = "Ѫ<><D1AA>+"+entry.num;
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break;
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case 2:
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txtEntry.text = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>+" + entry.num;
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break;
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case 3:
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txtEntry.text = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>+" + entry.num;
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break;
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case 4:
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txtEntry.text = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>+" + entry.num + "%";
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break;
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case 5:
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txtEntry.text = "<22><><EFBFBD><EFBFBD><EFBFBD>˺<EFBFBD>+" + entry.num + "%";
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break;
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case 6:
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txtEntry.text = "<22><><EFBFBD><EFBFBD><EFBFBD>ٶ<EFBFBD>+" + entry.num + "%";
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break;
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case 7:
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txtEntry.text = "<22><>ʯ<EFBFBD>ӳ<EFBFBD>+" + entry.num + "%";
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break;
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case 8:
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txtEntry.text = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>+" + entry.num + "%";
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break;
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case 9:
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txtEntry.text = "<22><><EFBFBD><EFBFBD><EFBFBD>ӳ<EFBFBD>+" + entry.num + "%";
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break;
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}
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txtEntry.color = GameMgr.Instance.HexToColor(color);
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txtEntry.GetComponent<Outline>().effectColor = GameMgr.Instance.HexToColorAlaph(color);
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2024-11-29 18:18:36 +08:00
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}
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}
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