CultivateImmortal/Assets/Scripts/Framework/UI/UIManager.cs

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2024-11-14 18:15:51 +08:00
using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
public enum E_UILayer
{
/// <summary>
/// <20><><EFBFBD>ײ<EFBFBD>
/// </summary>
Bottom,
/// <summary>
/// <20>в<EFBFBD>
/// </summary>
Middle,
/// <summary>
/// <20>߲<EFBFBD>
/// </summary>
Top,
/// <summary>
/// ϵͳ<CFB5><CDB3> <20><><EFBFBD>߲<EFBFBD>
/// </summary>
System,
}
public class UIManager
{
private static UIManager instance = new UIManager();
public static UIManager Instance => instance;
//<2F><><EFBFBD>ڴ洢<DAB4><E6B4A2>ʾ<EFBFBD>ŵ<EFBFBD><C5B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> û<><C3BB>ʾһ<CABE><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ͻ<EFBFBD><CDBB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD>
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ ֱ<>ӻ<EFBFBD>ȡ<EFBFBD>ֵ<EFBFBD><D6B5>еĶ<D0B5>Ӧ<EFBFBD><D3A6><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
private Dictionary<string, BasePanel> panelDic = new Dictionary<string, BasePanel>();
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Canvas<61><73><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD><CEAA><EFBFBD><EFBFBD><EFBFBD>ĸ<EFBFBD><C4B8><EFBFBD><EFBFBD><EFBFBD>
private Transform canvasTrans;
//<2F><EFBFBD><E3BCB6><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
private Transform bottomLayer;
private Transform middleLayer;
private Transform topLayer;
private Transform systemLayer;
private UIManager()
{
//<2F>õ<EFBFBD><C3B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>е<EFBFBD>Canvas<61><73><EFBFBD><EFBFBD>
GameObject canvas = GameObject.Instantiate(Resources.Load<GameObject>("UI/Canvas"));
canvasTrans = canvas.transform;
//ͨ<><CDA8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƴ<EFBFBD><C6B3>ö<EFBFBD><C3B6><EFBFBD> <20><>֤<EFBFBD><D6A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϸ<EFBFBD><CFB7><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ֻ<><D6BB>һ<EFBFBD><D2BB> canvas<61><73><EFBFBD><EFBFBD>
GameObject.DontDestroyOnLoad(canvas);
//<2F>ҵ<EFBFBD><D2B5><EFBFBD><E3BCB6><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
bottomLayer = canvas.transform.Find("Bottom");
middleLayer = canvas.transform.Find("Middle");
topLayer = canvas.transform.Find("Top");
systemLayer = canvas.transform.Find("System");
}
/// <summary>
/// <20><>ȡ<EFBFBD><C8A1>Ӧ<EFBFBD><EFBFBD>ĸ<EFBFBD><C4B8><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
/// <param name="layer"><3E>㼶ö<E3BCB6><C3B6>ֵ</param>
/// <returns></returns>
public Transform GetLayerFather(E_UILayer layer)
{
switch (layer)
{
case E_UILayer.Bottom:
return bottomLayer;
case E_UILayer.Middle:
return middleLayer;
case E_UILayer.Top:
return topLayer;
case E_UILayer.System:
return systemLayer;
default:
return null;
}
}
//<2F><>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD>
public T ShowPanel<T>(E_UILayer layer) where T:BasePanel
{
//<2F><><EFBFBD><EFBFBD>ֻ<EFBFBD><D6BB>Ҫ<EFBFBD><D2AA>֤ <20><><EFBFBD><EFBFBD>T<EFBFBD><54><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ԥ<EFBFBD><D4A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> һ<><D2BB> <20><>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĺ<EFBFBD><C4B9><EFBFBD> <20>Ϳ<EFBFBD><CDBF>Էdz<D4B7><C7B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʹ<EFBFBD><CAB9><EFBFBD><EFBFBD>
string panelName = typeof(T).Name;
//<2F>ж<EFBFBD> <20>ֵ<EFBFBD><D6B5><EFBFBD> <20>Ƿ<EFBFBD><C7B7>Ѿ<EFBFBD><D1BE><EFBFBD>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
if (panelDic.ContainsKey(panelName))
{
return panelDic[panelName] as T;
}
//<2F><>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>̬<EFBFBD>Ĵ<EFBFBD><C4B4><EFBFBD>Ԥ<EFBFBD><D4A4><EFBFBD><EFBFBD> <20><><EFBFBD>ø<EFBFBD><C3B8><EFBFBD><EFBFBD><EFBFBD>
GameObject panelObj = GameObject.Instantiate(Resources.Load<GameObject>("UI/" + panelName));
//<2F><EFBFBD>Ĵ<EFBFBD><C4B4><EFBFBD>
Transform father = GetLayerFather(layer);
//<2F><><EFBFBD><EFBFBD>û<EFBFBD>а<EFBFBD>ָ<EFBFBD><D6B8><EFBFBD><EFBFBD><EFBFBD>򴫵ݲ㼶<DDB2><E3BCB6><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ϊ<EFBFBD><CEAA>
if (father == null)
father = middleLayer;
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ŵ<EFBFBD><C5B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>е<EFBFBD>Canvas<61><73><EFBFBD><EFBFBD>
panelObj.transform.SetParent(father, false);
//ִ<><D6B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ʾ<EFBFBD>߼<EFBFBD> <20><><EFBFBD><EFBFBD>Ӧ<EFBFBD>ð<EFBFBD><C3B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
T panel = panelObj.GetComponent<T>();
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ű<EFBFBD> <20><EFBFBD><E6B4A2><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD> <20><><EFBFBD><EFBFBD>֮<EFBFBD><D6AE><EFBFBD><EFBFBD> <20><>ȡ <20><> <20><><EFBFBD><EFBFBD>
panelDic.Add(panelName, panel);
return panel;
}
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
/// <typeparam name="T"><3E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD></typeparam>
/// <param name="isFade"><3E>Ƿ񵭳<C7B7><F1B5ADB3><EFBFBD><EFBFBD>Ϲ<EFBFBD><CFB9><EFBFBD><EFBFBD><EFBFBD>ɾ<EFBFBD><C9BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ĭ<><C4AC><EFBFBD><EFBFBD>true</param>
public void HidePanel<T>() where T : BasePanel
{
//<2F><><EFBFBD>ݷ<EFBFBD><DDB7>͵ĵõ<C4B5><C3B5><EFBFBD><EFBFBD><EFBFBD>
string panelName = typeof(T).Name;
//<2F>жϵ<D0B6>ǰ<EFBFBD><C7B0>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD>
if (panelDic.ContainsKey(panelName))
{
//ɾ<><C9BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
GameObject.Destroy(panelDic[panelName].gameObject);
//ɾ<><C9BE><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E6B4A2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ű<EFBFBD>
panelDic.Remove(panelName);
}
}
//<2F>õ<EFBFBD><C3B5><EFBFBD><EFBFBD><EFBFBD>
public T GetPanel<T>() where T : BasePanel
{
string panelName = typeof(T).Name;
if (panelDic.ContainsKey(panelName))
{
return panelDic[panelName] as T;
}
//<2F><><EFBFBD><EFBFBD>û<EFBFBD>ж<EFBFBD>Ӧ<EFBFBD><D3A6>ʾ<EFBFBD><CABE> <20><>Ϊ<EFBFBD><CEAA>
return null;
}
}