using System.Collections; using System.Collections.Generic; using Unity.VisualScripting.FullSerializer; using UnityEngine; public class playerpoint : MonoBehaviour { public Transform playermode; void Start() { } // Update is called once per frame void Update() { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hitInfo; if (Input.GetMouseButtonDown(0)) { if (Physics.Raycast(ray, out hitInfo)) { //ΙδΟίΡ‘ΤρΘΛΞο if (hitInfo.collider.gameObject.name == "showman") { } } } } }