using System.Collections; using System.Collections.Generic; using UnityEngine; public class Bullet : MonoBehaviour { private void OnCollisionEnter(Collision collision) { if (collision.gameObject.CompareTag("enemy")) { Destroy(this.gameObject); } if (collision.gameObject.CompareTag("ore")) { Destroy(this.gameObject); Destroy(this.gameObject); } } void OnParticleCollision(GameObject other) { if (other.tag == "enemy") { } } }