using System.Collections; using System.Collections.Generic; using UnityEngine; using DG.Tweening; public class Shoot : MonoBehaviour { public GameObject bulletPrefab; // 子弹预制体 public GameObject firePrefab; public Transform[] bulletSpawn; // 子弹生成位置 public float bulletVelocity = 30f; // 子弹速度 void Update() { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hitInfo; if (Input.GetMouseButtonDown(0)) { if (Physics.Raycast(ray, out hitInfo)) { //射线选择人物 if (hitInfo.collider.gameObject.name == "enemy") { FireWeapon(hitInfo.collider.gameObject.transform); GoldFirePoint(); } } } } private void GoldFirePoint() { GameObject fireobj0 = Instantiate(firePrefab, bulletSpawn[0].position, bulletSpawn[0].rotation); GameObject fireobj1 = Instantiate(firePrefab, bulletSpawn[1].position, bulletSpawn[1].rotation); Destroy(fireobj0, 0.5f); Destroy(fireobj1,0.5f); } private void FireWeapon(Transform transform) { GameObject bullet = Instantiate(bulletPrefab, bulletSpawn[0].position, bulletSpawn[0].rotation); bullet.transform.DOMove(transform.position,0.5f); GameObject bullet1 = Instantiate(bulletPrefab, bulletSpawn[1].position, bulletSpawn[1].rotation); bullet1.transform.DOMove(transform.position, 0.5f); } }