xirang/Assets/StylizedProjectilePack1/WebDemo/scripts/CameraShake.cs

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2024-11-26 22:01:14 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraShake : MonoBehaviour {
//public bool cameraShakeBool = true;
public Animator CamerShakeAnimator;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
public void ShakeCamera()
{
CamerShakeAnimator.SetTrigger("CameraShakeTrigger");
}
}