102 lines
2.6 KiB
C#
102 lines
2.6 KiB
C#
// Felix-Bang:FBSubPool
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// へ /|
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// /\7 ∠_/
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// / │ / /
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// │ Z _,< / /`ヽ
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// │ ヽ / 〉
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// Y ` / /
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// イ● 、 ● ⊂⊃〈 /
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// () へ | \〈
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// >ー 、_ ィ │ //
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// / へ / ノ<| \\
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// ヽ_ノ (_/ │//
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// 7 |/
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// >―r ̄ ̄`ー―_
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace FBFramework
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{
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public class FBSubPool
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{
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Transform f_parent;
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GameObject f_prefab;
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List<GameObject> f_objects = new List<GameObject>();
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/// <summary> 名称标识 </summary>
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public string Name
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{
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get { return f_prefab.name; }
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}
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/// <summary>
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/// 构造
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/// </summary>
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/// <param name="prefab"> 预制件 </param>
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public FBSubPool(Transform parent, GameObject prefab)
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{
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f_parent = parent;
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f_prefab = prefab;
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}
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/// <summary> 创建对象 </summary>
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public GameObject Spawn()
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{
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GameObject go = null;
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foreach (var obj in f_objects)
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{
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if (!obj.activeSelf)
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{
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go = obj;
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break;
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}
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}
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if (go == null)
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{
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go = GameObject.Instantiate<GameObject>(f_prefab);
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go.transform.parent = f_parent;
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f_objects.Add(go);
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}
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go.SetActive(true);
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go.SendMessage("OnSpawn", SendMessageOptions.DontRequireReceiver);
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return go;
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}
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/// <summary> 回收对象 </summary>
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public void Unspawn(GameObject go)
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{
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if (IsContains(go))
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{
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go.SendMessage("OnUnspawn", SendMessageOptions.DontRequireReceiver);
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go.SetActive(false);
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}
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}
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/// <summary> 回收本对象池全部对象 </summary>
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public void UnspawnAll()
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{
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foreach (var item in f_objects)
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{
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if (item.activeSelf)
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Unspawn(item);
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}
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}
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/// <summary>
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/// 对象池是否包含对象
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/// </summary>
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/// <param name="go">目标对象</param>
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/// <returns></returns>
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public bool IsContains(GameObject go)
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{
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return f_objects.Contains(go);
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}
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}
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}
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