68 lines
1.8 KiB
C#
68 lines
1.8 KiB
C#
// Felix-Bang:FBController
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// へ /|
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// /\7 ∠_/
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// / │ / /
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// │ Z _,< / /`ヽ
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// │ ヽ / 〉
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// Y ` / /
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// イ● 、 ● ⊂⊃〈 /
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// () へ | \〈
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// >ー 、_ ィ │ //
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// / へ / ノ<| \\
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// ヽ_ノ (_/ │//
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// 7 |/
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// >―r ̄ ̄`ー―_
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// Describe:控制器基类:协调M和V之间的交互,无需实例化,动态创建执行命令
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// 1. 获取到模型和视图,并且调用方法
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// 2. 处理视图发出的事件
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// Createtime:2018/9/19
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace FBFramework
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{
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public abstract class FBController
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{
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/// <summary> 获取Model </summary>
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protected T GetModel<T>()
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where T : FBModel
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{
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return FBMVC.GetModel<T>() as T;
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}
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/// <summary> 获取View </summary>
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protected T GetView<T>()
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where T : FBView
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{
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return FBMVC.GetView<T>() as T;
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}
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/// <summary> 注册新Model </summary>
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protected void RegisterModel(FBModel model)
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{
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FBMVC.RegisterModel(model);
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}
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/// <summary> 注册新View </summary>
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protected void RegisterView(FBView view)
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{
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FBMVC.RegisterView(view);
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}
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/// <summary> 注册新Controller </summary>
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protected void RegisterController(string eventName, Type controllerType)
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{
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FBMVC.RegisterController(eventName, controllerType);
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}
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// 处理事件
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public abstract void Execute(object data = null);
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}
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}
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